Impose default radius for orbiting flickies

This commit is contained in:
mazmazz 2018-09-06 08:08:53 -04:00
parent 21a55a4702
commit f000a68150

View file

@ -10900,6 +10900,10 @@ void A_FlickyCenter(mobj_t *actor)
// Now abs() extravalue1 (home radius) // Now abs() extravalue1 (home radius)
if (!actor->spawnpoint) if (!actor->spawnpoint)
actor->extravalue1 = abs(actor->extravalue1); actor->extravalue1 = abs(actor->extravalue1);
// Impose default home radius if flicky orbits around player
if (!(actor->flags & MF_SLIDEME) && !actor->extravalue1)
actor->extravalue1 = 512 * FRACUNIT;
} }
if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_NOCLIPTHING)) if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_NOCLIPTHING))