allow triangle/frame limits too

This commit is contained in:
Monster Iestyn 2016-11-03 22:53:49 +00:00
parent 561a0fe768
commit efe02e2a42

View file

@ -319,8 +319,8 @@ static md2_model_t *md2_readModel(const char *filename)
// Uncomment if these are actually needed // Uncomment if these are actually needed
// MD2LIMITCHECK(model->header.numSkins, MD2_MAX_SKINS, "skins") // MD2LIMITCHECK(model->header.numSkins, MD2_MAX_SKINS, "skins")
// MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates") // MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
// MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles") MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
// MD2LIMITCHECK(model->header.numFrames, MD2_MAX_FRAMES, "frames") MD2LIMITCHECK(model->header.numFrames, MD2_MAX_FRAMES, "frames")
MD2LIMITCHECK(model->header.numVertices, MD2_MAX_VERTICES, "vertices") MD2LIMITCHECK(model->header.numVertices, MD2_MAX_VERTICES, "vertices")
#undef MD2LIMITCHECK #undef MD2LIMITCHECK