Make first-person and directionchar-off work as expected
This commit is contained in:
parent
ebd2861593
commit
eee0d42b1f
|
@ -1374,7 +1374,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||||
cmd->angleturn = (INT16)(*myangle >> 16);
|
cmd->angleturn = (INT16)(*myangle >> 16);
|
||||||
|
|
||||||
// Adjust camera angle by player input
|
// Adjust camera angle by player input
|
||||||
if (!forcestrafe && !turnheld[forplayer] && !player->climbing)
|
if (!forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing)
|
||||||
{
|
{
|
||||||
fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
|
fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
|
||||||
|
|
||||||
|
@ -1382,7 +1382,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||||
*myangle -= cmd->sidemove * 50 * camadjustfactor;
|
*myangle -= cmd->sidemove * 50 * camadjustfactor;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (abilitydirection && !player->climbing && !forcestrafe)
|
if (abilitydirection && camera.chase && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR))
|
||||||
{
|
{
|
||||||
if (cmd->forwardmove || cmd->sidemove)
|
if (cmd->forwardmove || cmd->sidemove)
|
||||||
{
|
{
|
||||||
|
@ -1400,7 +1400,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||||
|
|
||||||
// Adjust camera angle to face player direction, depending on circumstances
|
// Adjust camera angle to face player direction, depending on circumstances
|
||||||
// Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction
|
// Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction
|
||||||
if (!forcestrafe && !turnheld[forplayer])
|
if (!forcestrafe && camera.chase && !turnheld[forplayer])
|
||||||
{
|
{
|
||||||
fixed_t camadjustfactor;
|
fixed_t camadjustfactor;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue