Add a blue variant of the waving flags.

This commit is contained in:
sphere 2019-07-14 16:50:45 +02:00
parent cfc56c9541
commit ee937c4df0
4 changed files with 76 additions and 13 deletions

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@ -5708,7 +5708,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLAMEHOLDER",
"S_FIRETORCH",
"S_WAVINGFLAG",
"S_WAVINGFLAGSEG",
"S_WAVINGFLAGSEG1",
"S_WAVINGFLAGSEG2",
"S_CRAWLASTATUE",
"S_FACESTABBERSTATUE",
"S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
@ -7523,8 +7524,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CANDLEPRICKET", // Candle pricket
"MT_FLAMEHOLDER", // Flame holder
"MT_FIRETORCH", // Fire torch
"MT_WAVINGFLAG", // Waving flag
"MT_WAVINGFLAGSEG", // Waving flag segment
"MT_WAVINGFLAG1", // Waving flag (red)
"MT_WAVINGFLAG2", // Waving flag (blue)
"MT_WAVINGFLAGSEG1", // Waving flag segment (red)
"MT_WAVINGFLAGSEG2", // Waving flag segment (blue)
"MT_CRAWLASTATUE", // Crawla statue
"MT_FACESTABBERSTATUE", // Facestabber statue
"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:

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@ -2338,7 +2338,8 @@ state_t states[NUMSTATES] =
{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG
{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG1
{SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG2
{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE
@ -11261,7 +11262,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_WAVINGFLAG
{ // MT_WAVINGFLAG1
1118, // doomednum
S_WAVINGFLAG, // spawnstate
1000, // spawnhealth
@ -11288,9 +11289,63 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_WAVINGFLAGSEG
{ // MT_WAVINGFLAG2
1128, // doomednum
S_WAVINGFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
208*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_WAVINGFLAGSEG1
-1, // doomednum
S_WAVINGFLAGSEG, // spawnstate
S_WAVINGFLAGSEG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
1, // height -- this is not a typo
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WAVINGFLAGSEG2
-1, // doomednum
S_WAVINGFLAGSEG2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound

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@ -2467,7 +2467,8 @@ typedef enum state
S_FLAMEHOLDER,
S_FIRETORCH,
S_WAVINGFLAG,
S_WAVINGFLAGSEG,
S_WAVINGFLAGSEG1,
S_WAVINGFLAGSEG2,
S_CRAWLASTATUE,
S_FACESTABBERSTATUE,
S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
@ -4304,8 +4305,10 @@ typedef enum mobj_type
MT_CANDLEPRICKET, // Candle pricket
MT_FLAMEHOLDER, // Flame holder
MT_FIRETORCH, // Fire torch
MT_WAVINGFLAG, // Waving flag
MT_WAVINGFLAGSEG, // Waving flag segment
MT_WAVINGFLAG1, // Waving flag (red)
MT_WAVINGFLAG2, // Waving flag (blue)
MT_WAVINGFLAGSEG1, // Waving flag segment (red)
MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
MT_CRAWLASTATUE, // Crawla statue
MT_FACESTABBERSTATUE, // Facestabber statue
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:

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@ -8046,7 +8046,8 @@ void P_MobjThinker(mobj_t *mobj)
mobj->tracer->z += mobj->height;
}
break;
case MT_WAVINGFLAG:
case MT_WAVINGFLAG1:
case MT_WAVINGFLAG2:
{
fixed_t base = (leveltime<<(FRACBITS+1));
mobj_t *seg = mobj->tracer, *prev = mobj;
@ -9649,13 +9650,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BIGMINE:
mobj->extravalue1 = FixedHypot(mobj->x, mobj->y)>>FRACBITS;
break;
case MT_WAVINGFLAG:
case MT_WAVINGFLAG1:
case MT_WAVINGFLAG2:
{
mobj_t *prev = mobj, *cur;
UINT8 i;
for (i = 0; i <= 16; i++) // probably should be < but staying authentic to the Lua version
{
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_WAVINGFLAGSEG);
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, ((mobj->type == MT_WAVINGFLAG1) ? MT_WAVINGFLAGSEG1 : MT_WAVINGFLAGSEG2));;
P_SetTarget(&prev->tracer, cur);
cur->extravalue1 = i;
prev = cur;