diff --git a/src/g_input.c b/src/g_input.c index 44d9f2b28..833883f28 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -1165,7 +1165,9 @@ void G_Controldefault(void) gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW; gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW; gamecontrol[gc_weaponnext ][0] = 'e'; + gamecontrol[gc_weaponnext ][1] = KEY_JOY1+1; // B gamecontrol[gc_weaponprev ][0] = 'q'; + gamecontrol[gc_weaponprev ][1] = KEY_JOY1+2; // X gamecontrol[gc_wepslot1 ][0] = '1'; gamecontrol[gc_wepslot2 ][0] = '2'; gamecontrol[gc_wepslot3 ][0] = '3'; @@ -1180,24 +1182,45 @@ void G_Controldefault(void) gamecontrol[gc_fire ][1] = KEY_MOUSE1+0; gamecontrol[gc_firenormal ][0] = 'c'; gamecontrol[gc_tossflag ][0] = '\''; + gamecontrol[gc_tossflag ][1] = KEY_JOY1+0; // A gamecontrol[gc_use ][0] = KEY_LSHIFT; + gamecontrol[gc_use ][1] = KEY_JOY1+4; // LB gamecontrol[gc_camtoggle ][0] = 'v'; + gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up gamecontrol[gc_camleft ][0] = '['; gamecontrol[gc_camright ][0] = ']'; gamecontrol[gc_camreset ][0] = 'r'; + gamecontrol[gc_camreset ][1] = KEY_JOY1+3; // Y gamecontrol[gc_lookup ][0] = KEY_UPARROW; gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW; gamecontrol[gc_centerview ][0] = KEY_END; gamecontrol[gc_talkkey ][0] = 't'; + gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left gamecontrol[gc_teamkey ][0] = 'y'; gamecontrol[gc_scores ][0] = KEY_TAB; + gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right gamecontrol[gc_jump ][0] = KEY_SPACE; + gamecontrol[gc_jump ][1] = KEY_JOY1+5; // RB gamecontrol[gc_console ][0] = KEY_CONSOLE; gamecontrol[gc_pause ][0] = 'p'; + gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back gamecontrol[gc_screenshot ][0] = KEY_F8; + gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down gamecontrol[gc_recordgif ][0] = KEY_F9; gamecontrol[gc_viewpoint ][0] = KEY_F12; gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start + gamecontrolbis[gc_weaponnext][0] = KEY_2JOY1+1; // B + gamecontrolbis[gc_weaponprev][0] = KEY_2JOY1+2; // X + gamecontrolbis[gc_tossflag ][0] = KEY_2JOY1+0; // A + gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB + gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y + gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB + gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back + gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start + gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up + gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down + gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left + gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right #ifdef WMINPUT gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN