Add P_SpawnThokMobj to Lua base library.

I don't know too much about this but I THINK I did it right.
This commit is contained in:
Wolfy 2014-05-23 15:46:49 -05:00 committed by Alam Ed Arias
parent ed82755b6d
commit ec443af3d9
1 changed files with 11 additions and 0 deletions

View File

@ -746,6 +746,16 @@ static int lib_pDoJump(lua_State *L)
return 0;
}
static int lib_pSpawnThokMobj(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
P_SpawnThokMobj(player);
return 0;
}
// P_MAP
///////////
@ -1642,6 +1652,7 @@ static luaL_Reg lib[] = {
{"P_HomingAttack",lib_pHomingAttack},
{"P_SuperReady",lib_pSuperReady},
{"P_DoJump",lib_pDoJump},
{"P_SpawnThokMobj",lib_pSpawnThokMobj},
// p_map
{"P_CheckPosition",lib_pCheckPosition},