Merge branch 'sleepwalkin' into 'master'

Sleepwalkin (resolves most of #382)

Closes #382

See merge request STJr/SRB2Internal!567
This commit is contained in:
MascaraSnake 2019-11-28 16:08:40 -05:00
commit ebcb17d607
2 changed files with 2 additions and 2 deletions

View File

@ -635,7 +635,7 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
0, // SPR2_TRNS,
FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
FF_SPR2SUPER|SPR2_FLT , // SPR2_NFLT,
FF_SPR2SUPER|SPR2_FALL, // SPR2_NFLT,
0, // SPR2_NFLY, (will never be referenced unless skin 0 lacks this)
SPR2_NFLY, // SPR2_NDRL,
FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,

View File

@ -255,7 +255,6 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
case S_PLAY_WALK:
case S_PLAY_SKID:
case S_PLAY_FLOAT:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_WALK;
break;
case S_PLAY_RUN:
@ -281,6 +280,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
player->panim = PA_SPRING;
break;
case S_PLAY_FALL:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_FALL;
break;
case S_PLAY_FLY: