Merge branch 'crumbling-sink' into 'next'

Sync crumblestate in netgames

See merge request STJr/SRB2!890
This commit is contained in:
Monster Iestyn 2020-04-24 12:53:14 -04:00
commit eaeb9358a3

View file

@ -755,6 +755,7 @@ static void P_NetUnArchiveColormaps(void)
// diff3 flags
#define SD_TAGLIST 0x01
#define SD_COLORMAP 0x02
#define SD_CRUMBLESTATE 0x04
#define LD_FLAG 0x01
#define LD_SPECIAL 0x02
@ -834,6 +835,8 @@ static void P_NetArchiveWorld(void)
if (ss->extra_colormap != spawnss->extra_colormap)
diff3 |= SD_COLORMAP;
if (ss->crumblestate)
diff3 |= SD_CRUMBLESTATE;
// Check if any of the sector's FOFs differ from how they spawned
if (ss->ffloors)
@ -901,6 +904,8 @@ static void P_NetArchiveWorld(void)
if (diff3 & SD_COLORMAP)
WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap));
// returns existing index if already added, or appends to net_colormaps and returns new index
if (diff3 & SD_CRUMBLESTATE)
WRITEINT32(put, ss->crumblestate);
// Special case: save the stats of all modified ffloors along with their ffloor "number"s
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
@ -1105,6 +1110,8 @@ static void P_NetUnArchiveWorld(void)
if (diff3 & SD_COLORMAP)
sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get));
if (diff3 & SD_CRUMBLESTATE)
sectors[i].crumblestate = READINT32(get);
if (diff & SD_FFLOORS)
{