From eab5f8c851bc9137e33cc842646102b8b7d04466 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 23 Dec 2019 19:08:40 +0100 Subject: [PATCH] P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions --- src/p_mobj.c | 120 ++++++++++++++++++++++++++------------------------- 1 file changed, 61 insertions(+), 59 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 0397451d0..04411f585 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11598,6 +11598,12 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* offset = 288*FRACUNIT; break; + // Horizontal springs, may float additional units with MTF_AMBUSH. + case MT_YELLOWHORIZ: + case MT_REDHORIZ: + case MT_BLUEHORIZ: + offset += mthing->options & MTF_AMBUSH ? 16*FRACUNIT : 0; + // Ring-like items, may float additional units with MTF_AMBUSH. case MT_SPIKEBALL: case MT_EMERALDSPAWN: @@ -12924,6 +12930,59 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean return true; } +static void P_SetAmbush(mobj_t *mobj) +{ + if (mobj->type == MT_YELLOWDIAG || mobj->type == MT_REDDIAG || mobj->type == MT_BLUEDIAG) + mobj->angle += ANGLE_22h; + + if (mobj->flags & MF_NIGHTSITEM) + { + // Spawn already displayed + mobj->flags |= MF_SPECIAL; + mobj->flags &= ~MF_NIGHTSITEM; + } + + if (mobj->flags & MF_PUSHABLE) + mobj->flags &= ~MF_PUSHABLE; + + if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0) + { + // flag for strong/weak random boxes + // any monitor with nonzero speed is allowed to respawn like this + mobj->flags2 |= MF2_AMBUSH; + } + + else if (mobj->type != MT_AXIS && + mobj->type != MT_AXISTRANSFER && + mobj->type != MT_AXISTRANSFERLINE && + mobj->type != MT_NIGHTSBUMPER && + mobj->type != MT_STARPOST) + mobj->flags2 |= MF2_AMBUSH; +} + +static void P_SetObjectSpecial(mobj_t *mobj) +{ + if (mobj->type == MT_YELLOWDIAG || mobj->type == MT_REDDIAG || mobj->type == MT_BLUEDIAG) + mobj->flags |= MF_NOGRAVITY; + + if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0) + { + // flag for strong/weak random boxes + // any monitor with nonzero speed is allowed to respawn like this + mobj->flags2 |= MF2_STRONGBOX; + } + + // Requires you to be in bonus time to activate + if (mobj->flags & MF_NIGHTSITEM) + mobj->flags2 |= MF2_STRONGBOX; + + // Pushables bounce and slide coolly with object special flag set + if (mobj->flags & MF_PUSHABLE) + { + mobj->flags2 |= MF2_SLIDEPUSH; + mobj->flags |= MF_BOUNCE; + } +} // // P_SpawnMapThing // The fields of the mapthing should @@ -12988,67 +13047,10 @@ void P_SpawnMapThing(mapthing_t *mthing) else { if (mthing->options & MTF_AMBUSH) - { - if (i == MT_YELLOWDIAG || i == MT_REDDIAG || i == MT_BLUEDIAG) - mobj->angle += ANGLE_22h; - - if (i == MT_YELLOWHORIZ || i == MT_REDHORIZ || i == MT_BLUEHORIZ) - { - if (mthing->options & MTF_OBJECTFLIP) - mobj->z -= 16*FRACUNIT; - else - mobj->z += 16*FRACUNIT; - } - - - if (mobj->flags & MF_NIGHTSITEM) - { - // Spawn already displayed - mobj->flags |= MF_SPECIAL; - mobj->flags &= ~MF_NIGHTSITEM; - } - - if (mobj->flags & MF_PUSHABLE) - mobj->flags &= ~MF_PUSHABLE; - - if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0) - { - // flag for strong/weak random boxes - // any monitor with nonzero speed is allowed to respawn like this - mobj->flags2 |= MF2_AMBUSH; - } - - else if (mthing->type != mobjinfo[MT_AXIS].doomednum && - mthing->type != mobjinfo[MT_AXISTRANSFER].doomednum && - mthing->type != mobjinfo[MT_AXISTRANSFERLINE].doomednum && - mthing->type != mobjinfo[MT_NIGHTSBUMPER].doomednum && - mthing->type != mobjinfo[MT_STARPOST].doomednum) - mobj->flags2 |= MF2_AMBUSH; - } + P_SetAmbush(mobj); if (mthing->options & MTF_OBJECTSPECIAL) - { - if (i == MT_YELLOWDIAG || i == MT_REDDIAG || i == MT_BLUEDIAG) - mobj->flags |= MF_NOGRAVITY; - - if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0) - { - // flag for strong/weak random boxes - // any monitor with nonzero speed is allowed to respawn like this - mobj->flags2 |= MF2_STRONGBOX; - } - - // Requires you to be in bonus time to activate - if (mobj->flags & MF_NIGHTSITEM) - mobj->flags2 |= MF2_STRONGBOX; - - // Pushables bounce and slide coolly with object special flag set - if (mobj->flags & MF_PUSHABLE) - { - mobj->flags2 |= MF2_SLIDEPUSH; - mobj->flags |= MF_BOUNCE; - } - } + P_SetObjectSpecial(mobj); } // Generic reverse gravity for individual objects flag.