Fix some intro fades displaying text in all-caps
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97dd22e0e9
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@ -836,7 +836,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawScaledPatch(0, 0, 0, radar);
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V_DrawScaledPatch(0, 0, 0, radar);
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W_UnlockCachedPatch(radar);
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W_UnlockCachedPatch(radar);
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V_DrawString(8, 128, 0, cutscene_disptext);
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V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_WipeEndScreen();
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F_RunWipe(99,true);
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F_RunWipe(99,true);
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@ -849,7 +849,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawScaledPatch(0, 0, 0, grass);
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V_DrawScaledPatch(0, 0, 0, grass);
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W_UnlockCachedPatch(grass);
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W_UnlockCachedPatch(grass);
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V_DrawString(8, 128, 0, cutscene_disptext);
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V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_WipeEndScreen();
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F_RunWipe(99,true);
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F_RunWipe(99,true);
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@ -862,7 +862,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawSmallScaledPatch(0, 0, 0, confront);
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V_DrawSmallScaledPatch(0, 0, 0, confront);
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W_UnlockCachedPatch(confront);
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W_UnlockCachedPatch(confront);
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V_DrawString(8, 128, 0, cutscene_disptext);
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V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_WipeEndScreen();
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F_RunWipe(99,true);
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F_RunWipe(99,true);
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@ -875,7 +875,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawSmallScaledPatch(0, 0, 0, sdo);
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V_DrawSmallScaledPatch(0, 0, 0, sdo);
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W_UnlockCachedPatch(sdo);
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W_UnlockCachedPatch(sdo);
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V_DrawString(224, 8, 0, cutscene_disptext);
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V_DrawString(224, 8, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_WipeEndScreen();
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F_RunWipe(99,true);
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F_RunWipe(99,true);
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