diff --git a/src/m_cheat.c b/src/m_cheat.c index aed3a3e92..53998c522 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1235,6 +1235,11 @@ void OP_NightsObjectplace(player_t *player) mt->options = (newz << ZSHIFT) | newflags; + // if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle + // displays correctly. Backwards movement via the Thing flags is unaffected. + if (vertangle < 90 || vertangle > 270) + mt->angle = (mt->angle + 180) % 360; + P_SpawnMapThing(mt); }