Make rings 0 in competition winner selection if you gamed or timed over, and use the MAXSCORE macro instead of a hardcoded value.

This commit is contained in:
toaster 2019-12-04 17:32:47 +00:00
parent ae2594e5ce
commit e8ac1c391c
1 changed files with 4 additions and 1 deletions

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@ -1622,11 +1622,14 @@ static void Y_CalculateCompetitionWinners(void)
for (j = 0; j < 5; j++)
bestat[j] = true;
if ((players[i].pflags & PF_GAMETYPEOVER) || players[i].lives <= 0)
players[i].rings = 0;
times[i] = players[i].realtime;
rings[i] = (UINT32)max(players[i].rings, 0);
maxrings[i] = (UINT32)players[i].totalring;
monitors[i] = (UINT32)players[i].numboxes;
scores[i] = (UINT32)min(players[i].score, 99999990);
scores[i] = (UINT32)min(players[i].score, MAXSCORE);
for (j = 0; j < MAXPLAYERS; j++)
{