diff --git a/src/r_bsp.c b/src/r_bsp.c index 8907ff42f..35f82f01c 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -851,11 +851,19 @@ static void R_Subsector(size_t num) sub->sector->moved = frontsector->moved = false; } - light = R_GetPlaneLight(frontsector, frontsector->floorheight, false); + light = R_GetPlaneLight(frontsector, +#ifdef ESLOPE + frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) : +#endif + frontsector->floorheight, false); if (frontsector->floorlightsec == -1) floorlightlevel = *frontsector->lightlist[light].lightlevel; floorcolormap = frontsector->lightlist[light].extra_colormap; - light = R_GetPlaneLight(frontsector, frontsector->ceilingheight, false); + light = R_GetPlaneLight(frontsector, +#ifdef ESLOPE + frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) : +#endif + frontsector->ceilingheight, false); if (frontsector->ceilinglightsec == -1) ceilinglightlevel = *frontsector->lightlist[light].lightlevel; ceilingcolormap = frontsector->lightlist[light].extra_colormap; @@ -934,8 +942,14 @@ static void R_Subsector(size_t num) && ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES)) || (viewz > heightcheck && (rover->flags & FF_BOTHPLANES)))) { +#ifdef ESLOPE + light = R_GetPlaneLight(frontsector, + *rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->bottomheight, + viewz < (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight)); +#else light = R_GetPlaneLight(frontsector, *rover->bottomheight, viewz < *rover->bottomheight); +#endif ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover @@ -976,7 +990,13 @@ static void R_Subsector(size_t num) && ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES)) || (viewz < heightcheck && (rover->flags & FF_BOTHPLANES)))) { +#ifdef ESLOPE + light = R_GetPlaneLight(frontsector, + *rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->topheight, + viewz < (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight)); +#else light = R_GetPlaneLight(frontsector, *rover->topheight, viewz < *rover->topheight); +#endif ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, frontsector->lightlist[light].extra_colormap, rover @@ -1158,6 +1178,11 @@ void R_Prep3DFloors(sector_t *sector) fixed_t bestheight, maxheight; INT32 count, i, mapnum; sector_t *sec; +#ifdef ESLOPE + pslope_t *bestslope; + fixed_t heighttest; // I think it's better to check the Z height at the sector's center + // than assume unsloped heights are accurate indicators of order in sloped sectors. -Red +#endif count = 1; for (rover = sector->ffloors; rover; rover = rover->next) @@ -1180,7 +1205,13 @@ void R_Prep3DFloors(sector_t *sector) else memset(sector->lightlist, 0, sizeof (lightlist_t) * count); +#ifdef ESLOPE + heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight; + + sector->lightlist[0].height = heighttest + 1; +#else sector->lightlist[0].height = sector->ceilingheight + 1; +#endif sector->lightlist[0].lightlevel = §or->lightlevel; sector->lightlist[0].caster = NULL; sector->lightlist[0].extra_colormap = sector->extra_colormap; @@ -1198,6 +1229,29 @@ void R_Prep3DFloors(sector_t *sector) && !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES))) continue; +#ifdef ESLOPE + heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight; + + if (heighttest > bestheight && heighttest < maxheight) + { + best = rover; + bestheight = heighttest; + bestslope = *rover->t_slope; + continue; + } + if (rover->flags & FF_DOUBLESHADOW) { + heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight; + + if (heighttest > bestheight + && heighttest < maxheight) + { + best = rover; + bestheight = heighttest; + bestslope = *rover->b_slope; + continue; + } + } +#else if (*rover->topheight > bestheight && *rover->topheight < maxheight) { best = rover; @@ -1211,6 +1265,7 @@ void R_Prep3DFloors(sector_t *sector) bestheight = *rover->bottomheight; continue; } +#endif } if (!best) { @@ -1221,6 +1276,9 @@ void R_Prep3DFloors(sector_t *sector) sector->lightlist[i].height = maxheight = bestheight; sector->lightlist[i].caster = best; sector->lightlist[i].flags = best->flags; +#ifdef ESLOPE + sector->lightlist[i].slope = bestslope; +#endif sec = §ors[best->secnum]; mapnum = sec->midmap; if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps) @@ -1246,7 +1304,12 @@ void R_Prep3DFloors(sector_t *sector) if (best->flags & FF_DOUBLESHADOW) { +#ifdef ESLOPE + heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight; + if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red +#else if (bestheight == *best->bottomheight) +#endif { sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel; sector->lightlist[i].extra_colormap = diff --git a/src/r_defs.h b/src/r_defs.h index b5b589e77..27e4b9170 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -190,6 +190,9 @@ typedef struct lightlist_s extracolormap_t *extra_colormap; INT32 flags; ffloor_t *caster; +#ifdef ESLOPE + struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh. +#endif } lightlist_t; diff --git a/src/r_segs.c b/src/r_segs.c index a9d6c3024..ce0260a63 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -2478,26 +2478,83 @@ void R_StoreWallRange(INT32 start, INT32 stop) for (i = p = 0; i < dc_numlights; i++) { +#ifdef ESLOPE + fixed_t leftheight, rightheight; +#endif + light = &frontsector->lightlist[i]; rlight = &dc_lightlist[p]; +#ifdef ESLOPE + if (light->slope) { + leftheight = P_GetZAt(light->slope, segleft.x, segleft.y); + rightheight = P_GetZAt(light->slope, segright.x, segright.y); + + // Flag sector as having slopes + frontsector->hasslope = true; + } else + leftheight = rightheight = light->height; + + leftheight -= viewz; + rightheight -= viewz; + + leftheight >>= 4; + rightheight >>= 4; +#endif + if (i != 0) { +#ifdef ESLOPE + if (leftheight < worldbottom && rightheight < worldbottomslope) + continue; + + if (leftheight > worldtop && rightheight > worldtopslope && i+1 < dc_numlights && frontsector->lightlist[i+1].height > frontsector->ceilingheight) + continue; +#else if (light->height < frontsector->floorheight) continue; if (light->height > frontsector->ceilingheight && i+1 < dc_numlights && frontsector->lightlist[i+1].height > frontsector->ceilingheight) continue; +#endif } +#ifdef ESLOPE + rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale); + rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2); + rlight->heightstep = (rlight->heightstep-rlight->height)/(stop-start+1); +#else rlight->height = (centeryfrac>>4) - FixedMul((light->height - viewz) >> 4, rw_scale); rlight->heightstep = -FixedMul (rw_scalestep, (light->height - viewz) >> 4); +#endif rlight->flags = light->flags; if (light->caster && light->caster->flags & FF_SOLID) { +#ifdef ESLOPE + if (*light->caster->b_slope) { + leftheight = P_GetZAt(*light->caster->b_slope, segleft.x, segleft.y); + rightheight = P_GetZAt(*light->caster->b_slope, segright.x, segright.y); + + // Flag sector as having slopes + frontsector->hasslope = true; + } else + leftheight = rightheight = *light->caster->bottomheight; + + leftheight -= viewz; + rightheight -= viewz; + + leftheight >>= 4; + rightheight >>= 4; + + rlight->botheight = (centeryfrac>>4) - FixedMul(leftheight, rw_scale); + rlight->botheightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2); + rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(stop-start+1); + +#else rlight->botheight = (centeryfrac >> 4) - FixedMul((*light->caster->bottomheight - viewz) >> 4, rw_scale); rlight->botheightstep = -FixedMul (rw_scalestep, (*light->caster->bottomheight - viewz) >> 4); +#endif } rlight->lightlevel = *light->lightlevel;