That moment when you see HAVE_BLUA crawl back from the grave
This would mean MapChange hasn't been firing for demos ...since 2.2.5.
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@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void)
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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#ifdef HAVE_BLUA
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LUA_InvalidatePlayer(&players[i]);
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LUA_InvalidatePlayer(&players[i]);
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#endif
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sprintf(player_names[i], "Player %d", i + 1);
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sprintf(player_names[i], "Player %d", i + 1);
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}
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}
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@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname)
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// Set skin
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// Set skin
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SetPlayerSkin(0, skin);
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SetPlayerSkin(0, skin);
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#ifdef HAVE_BLUA
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LUAh_MapChange(gamemap);
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LUAh_MapChange(gamemap);
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#endif
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displayplayer = consoleplayer = 0;
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displayplayer = consoleplayer = 0;
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memset(playeringame,0,sizeof(playeringame));
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memset(playeringame,0,sizeof(playeringame));
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playeringame[0] = true;
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playeringame[0] = true;
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