Assign sound to the wood debris object.
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@ -19642,7 +19642,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // display offset
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0, // display offset
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100, // mass
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100, // mass
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0, // damage
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0, // damage
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sfx_None, // activesound
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sfx_wbreak, // activesound
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MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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