Merge branch 'debug_stuff' into 'master'

Debug tweaks

See merge request STJr/SRB2Internal!144
This commit is contained in:
Digiku 2018-11-21 16:41:51 -05:00
commit e599428442
2 changed files with 127 additions and 125 deletions

View File

@ -446,7 +446,7 @@ extern INT32 cv_debug;
#define DBG_BASIC 0x0001
#define DBG_DETAILED 0x0002
#define DBG_RANDOMIZER 0x0004
#define DBG_PLAYER 0x0004
#define DBG_RENDER 0x0008
#define DBG_NIGHTSBASIC 0x0010
#define DBG_NIGHTS 0x0020
@ -456,6 +456,7 @@ extern INT32 cv_debug;
#define DBG_MEMORY 0x0200
#define DBG_SETUP 0x0400
#define DBG_LUA 0x0800
#define DBG_RANDOMIZER 0x1000
// =======================
// Misc stuff for later...

View File

@ -460,7 +460,8 @@ static void ST_DrawNightsOverlayNum(fixed_t x /* right border */, fixed_t y, fix
// Devmode information
static void ST_drawDebugInfo(void)
{
INT32 height = 0;
INT32 height = 0, h = 8, w = 18, lowh;
void (*textfunc)(INT32, INT32, INT32, const char *);
if (!(stplyr->mo && cv_debug))
return;
@ -469,135 +470,135 @@ static void ST_drawDebugInfo(void)
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dupx == 1)
{
if (cv_debug & DBG_BASIC)
{
const fixed_t d = AngleFixed(stplyr->mo->angle);
V_DrawRightAlignedString(320, 0, VFLAGS, va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawRightAlignedString(320, 8, VFLAGS, va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawRightAlignedString(320, 16, VFLAGS, va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawRightAlignedString(320, 24, VFLAGS, va("A: %6d", FixedInt(d)));
height += 4*9;
}
if (cv_debug & (DBG_MEMORY|DBG_RANDOMIZER|DBG_DETAILED))
{
V_DrawRightAlignedThinString(320, height, VFLAGS|V_REDMAP, "INFO NOT AVAILABLE");
V_DrawRightAlignedThinString(320, 8+height, VFLAGS|V_REDMAP, "AT THIS RESOLUTION");
}
textfunc = V_DrawRightAlignedString;
lowh = ((vid.height/vid.dupy) - 16);
}
else
{
#define h 4
#define dist 2
#define V_DrawDebugLine(str) V_DrawRightAlignedSmallString(320, height, VFLAGS, str);\
height += h
if (cv_debug & DBG_MEMORY)
{
V_DrawDebugLine(va("Heap: %8sKB", sizeu1(Z_TotalUsage()>>10)));
height += dist;
}
if (cv_debug & DBG_RANDOMIZER) // randomizer testing
{
fixed_t peekres = P_RandomPeek();
peekres *= 10000; // Change from fixed point
peekres >>= FRACBITS; // to displayable decimal
V_DrawDebugLine(va("Init: %08x", P_GetInitSeed()));
V_DrawDebugLine(va("Seed: %08x", P_GetRandSeed()));
V_DrawDebugLine(va("== : .%04d", peekres));
height += dist;
}
if (cv_debug & DBG_DETAILED)
{
#define V_DrawDebugFlag(f, str) V_DrawRightAlignedSmallString(w, height, VFLAGS|f, str);\
w -= 9
const fixed_t d = AngleFixed(stplyr->drawangle);
INT32 w = 320;
V_DrawDebugLine(va("SHIELD: %5x", stplyr->powers[pw_shield]));
V_DrawDebugLine(va("SCALE: %5d%%", (stplyr->mo->scale*100)>>FRACBITS));
V_DrawDebugLine(va("CARRY: %5x", stplyr->powers[pw_carry]));
V_DrawDebugLine(va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
V_DrawDebugLine(va("ABILITY: %3d, %3d", stplyr->charability, stplyr->charability2));
V_DrawDebugLine(va("ACTIONSPD: %5d", stplyr->actionspd>>FRACBITS));
V_DrawDebugLine(va("PEEL: %3d", stplyr->dashmode));
V_DrawDebugLine(va("SCOREADD: %3d", stplyr->scoreadd));
// Flags
V_DrawDebugFlag(((stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP), "SH");
V_DrawDebugFlag(((stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP), "TH");
V_DrawDebugFlag(((stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP), "ST");
V_DrawDebugFlag(((stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP), "SP");
V_DrawDebugFlag(((stplyr->pflags & PF_NOJUMPDAMAGE) ? V_GREENMAP : V_REDMAP), "ND");
V_DrawDebugFlag(((stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP), "JD");
V_DrawDebugFlag(((stplyr->pflags & PF_STARTJUMP) ? V_GREENMAP : V_REDMAP), "SJ");
V_DrawDebugFlag(0, "PF/SF:");
height += h;
w = 320;
V_DrawDebugFlag(((stplyr->pflags & PF_INVIS) ? V_GREENMAP : V_REDMAP), "*I");
V_DrawDebugFlag(((stplyr->pflags & PF_NOCLIP) ? V_GREENMAP : V_REDMAP), "*C");
V_DrawDebugFlag(((stplyr->pflags & PF_GODMODE) ? V_GREENMAP : V_REDMAP), "*G");
V_DrawDebugFlag(((stplyr->charflags & SF_SUPER) ? V_GREENMAP : V_REDMAP), "SU");
V_DrawDebugFlag(((stplyr->pflags & PF_APPLYAUTOBRAKE) ? V_GREENMAP : V_REDMAP), "AA");
V_DrawDebugFlag(((stplyr->pflags & PF_SLIDING) ? V_GREENMAP : V_REDMAP), "SL");
V_DrawDebugFlag(((stplyr->pflags & PF_BOUNCING) ? V_GREENMAP : V_REDMAP), "BO");
V_DrawDebugFlag(((stplyr->pflags & PF_GLIDING) ? V_GREENMAP : V_REDMAP), "GL");
height += h;
V_DrawDebugLine(va("CEILINGZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
V_DrawDebugLine(va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
V_DrawDebugLine(va("CMOMX: %6d", stplyr->cmomx>>FRACBITS));
V_DrawDebugLine(va("CMOMY: %6d", stplyr->cmomy>>FRACBITS));
V_DrawDebugLine(va("PMOMZ: %6d", stplyr->mo->pmomz>>FRACBITS));
w = 320;
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_APPLYPMOMZ) ? V_GREENMAP : V_REDMAP), "AP");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_SPRUNG) ? V_GREENMAP : V_REDMAP), "SP");
//V_DrawDebugFlag(((stplyr->mo->eflags & MFE_PUSHED) ? V_GREENMAP : V_REDMAP), "PU"); -- not relevant to players
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_GOOWATER) ? V_GREENMAP : V_REDMAP), "GW");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_VERTICALFLIP) ? V_GREENMAP : V_REDMAP), "VF");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTSTEPPEDDOWN) ? V_GREENMAP : V_REDMAP), "JS");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_UNDERWATER) ? V_GREENMAP : V_REDMAP), "UW");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_TOUCHWATER) ? V_GREENMAP : V_REDMAP), "TW");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTHITFLOOR) ? V_GREENMAP : V_REDMAP), "JH");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_ONGROUND) ? V_GREENMAP : V_REDMAP), "OG");
V_DrawDebugFlag(0, "MFE:");
height += h;
V_DrawDebugLine(va("MOMX: %6d", stplyr->rmomx>>FRACBITS));
V_DrawDebugLine(va("MOMY: %6d", stplyr->rmomy>>FRACBITS));
V_DrawDebugLine(va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
V_DrawDebugLine(va("SPEED: %6d", stplyr->speed>>FRACBITS));
V_DrawDebugLine(va("DRAWANGLE: %6d", FixedInt(d)));
height += dist;
#undef V_DrawDebugFlag
}
if (cv_debug & DBG_BASIC)
{
const fixed_t d = AngleFixed(stplyr->mo->angle);
V_DrawDebugLine(va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawDebugLine(va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawDebugLine(va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawDebugLine(va("A: %6d", FixedInt(d)));
//height += dist;
}
textfunc = V_DrawRightAlignedSmallString;
h /= 2;
w /= 2;
lowh = 0;
}
#define V_DrawDebugLine(str) if (lowh && (height > lowh))\
{\
V_DrawRightAlignedThinString(320, 8+lowh, VFLAGS|V_REDMAP, "SOME INFO NOT VISIBLE");\
return;\
}\
textfunc(320, height, VFLAGS, str);\
height += h;
#define V_DrawDebugFlag(f, str) textfunc(width, height, VFLAGS|f, str);\
width -= w
if (cv_debug & DBG_MEMORY)
{
V_DrawDebugLine(va("Heap: %8sKB", sizeu1(Z_TotalUsage()>>10)));
height += h/2;
}
if (cv_debug & DBG_RANDOMIZER) // randomizer testing
{
fixed_t peekres = P_RandomPeek();
peekres *= 10000; // Change from fixed point
peekres >>= FRACBITS; // to displayable decimal
V_DrawDebugLine(va("Init: %08x", P_GetInitSeed()));
V_DrawDebugLine(va("Seed: %08x", P_GetRandSeed()));
V_DrawDebugLine(va("== : .%04d", peekres));
height += h/2;
}
if (cv_debug & DBG_PLAYER)
{
INT32 width = 320;
const fixed_t d = AngleFixed(stplyr->drawangle);
V_DrawDebugLine(va("SHIELD: %5x", stplyr->powers[pw_shield]));
V_DrawDebugLine(va("SCALE: %5d%%", (stplyr->mo->scale*100)>>FRACBITS));
V_DrawDebugLine(va("CARRY: %5x", stplyr->powers[pw_carry]));
V_DrawDebugLine(va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
V_DrawDebugLine(va("ABILITY: %3d, %3d", stplyr->charability, stplyr->charability2));
V_DrawDebugLine(va("ACTIONSPD: %5d", stplyr->actionspd>>FRACBITS));
V_DrawDebugLine(va("PEEL: %3d", stplyr->dashmode));
V_DrawDebugLine(va("SCOREADD: %3d", stplyr->scoreadd));
// Flags
V_DrawDebugFlag(((stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP), "SH");
V_DrawDebugFlag(((stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP), "TH");
V_DrawDebugFlag(((stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP), "ST");
V_DrawDebugFlag(((stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP), "SP");
V_DrawDebugFlag(((stplyr->pflags & PF_NOJUMPDAMAGE) ? V_GREENMAP : V_REDMAP), "ND");
V_DrawDebugFlag(((stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP), "JD");
V_DrawDebugFlag(((stplyr->pflags & PF_STARTJUMP) ? V_GREENMAP : V_REDMAP), "SJ");
V_DrawDebugFlag(0, "PF/SF:");
height += h;
width = 320;
V_DrawDebugFlag(((stplyr->pflags & PF_INVIS) ? V_GREENMAP : V_REDMAP), "*I");
V_DrawDebugFlag(((stplyr->pflags & PF_NOCLIP) ? V_GREENMAP : V_REDMAP), "*C");
V_DrawDebugFlag(((stplyr->pflags & PF_GODMODE) ? V_GREENMAP : V_REDMAP), "*G");
V_DrawDebugFlag(((stplyr->charflags & SF_SUPER) ? V_GREENMAP : V_REDMAP), "SU");
V_DrawDebugFlag(((stplyr->pflags & PF_APPLYAUTOBRAKE) ? V_GREENMAP : V_REDMAP), "AA");
V_DrawDebugFlag(((stplyr->pflags & PF_SLIDING) ? V_GREENMAP : V_REDMAP), "SL");
V_DrawDebugFlag(((stplyr->pflags & PF_BOUNCING) ? V_GREENMAP : V_REDMAP), "BO");
V_DrawDebugFlag(((stplyr->pflags & PF_GLIDING) ? V_GREENMAP : V_REDMAP), "GL");
height += h;
V_DrawDebugLine(va("DRAWANGLE: %6d", FixedInt(d)));
height += h/2;
}
if (cv_debug & DBG_DETAILED)
{
INT32 width = 320;
V_DrawDebugLine(va("CEILINGZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
V_DrawDebugLine(va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
V_DrawDebugLine(va("CMOMX: %6d", stplyr->cmomx>>FRACBITS));
V_DrawDebugLine(va("CMOMY: %6d", stplyr->cmomy>>FRACBITS));
V_DrawDebugLine(va("PMOMZ: %6d", stplyr->mo->pmomz>>FRACBITS));
width = 320;
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_APPLYPMOMZ) ? V_GREENMAP : V_REDMAP), "AP");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_SPRUNG) ? V_GREENMAP : V_REDMAP), "SP");
//V_DrawDebugFlag(((stplyr->mo->eflags & MFE_PUSHED) ? V_GREENMAP : V_REDMAP), "PU"); -- not relevant to players
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_GOOWATER) ? V_GREENMAP : V_REDMAP), "GW");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_VERTICALFLIP) ? V_GREENMAP : V_REDMAP), "VF");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTSTEPPEDDOWN) ? V_GREENMAP : V_REDMAP), "JS");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_UNDERWATER) ? V_GREENMAP : V_REDMAP), "UW");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_TOUCHWATER) ? V_GREENMAP : V_REDMAP), "TW");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTHITFLOOR) ? V_GREENMAP : V_REDMAP), "JH");
V_DrawDebugFlag(((stplyr->mo->eflags & MFE_ONGROUND) ? V_GREENMAP : V_REDMAP), "OG");
V_DrawDebugFlag(0, "MFE:");
height += h;
V_DrawDebugLine(va("MOMX: %6d", stplyr->rmomx>>FRACBITS));
V_DrawDebugLine(va("MOMY: %6d", stplyr->rmomy>>FRACBITS));
V_DrawDebugLine(va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS));
V_DrawDebugLine(va("SPEED: %6d", stplyr->speed>>FRACBITS));
height += h/2;
}
if (cv_debug & DBG_BASIC)
{
const fixed_t d = AngleFixed(stplyr->mo->angle);
V_DrawDebugLine(va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawDebugLine(va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawDebugLine(va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawDebugLine(va("A: %6d", FixedInt(d)));
//height += h/2;
}
#undef V_DrawDebugFlag
#undef V_DrawDebugLine
#undef dist
#undef h
#undef VFLAGS
}