diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 5b1131a39..78d4555bd 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -45,7 +45,7 @@ #include "lua_hook.h" #include "md5.h" -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET // cl loading screen #include "v_video.h" #include "f_finale.h" @@ -1107,19 +1107,13 @@ static void SV_AcknowledgeResynchAck(INT32 node, UINT8 rsg) static INT16 Consistancy(void); -#ifndef NONET -#define JOININGAME -#endif - typedef enum { CL_SEARCHING, CL_DOWNLOADFILES, CL_ASKJOIN, CL_WAITJOINRESPONSE, -#ifdef JOININGAME CL_DOWNLOADSAVEGAME, -#endif CL_CONNECTED, CL_ABORTED } cl_mode_t; @@ -1162,7 +1156,7 @@ static void CV_LoadPlayerNames(UINT8 **p) } } -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET #define SNAKE_SPEED 5 #define SNAKE_NUM_BLOCKS_X 20 @@ -1684,7 +1678,6 @@ static inline void CL_DrawConnectionStatus(void) switch (cl_mode) { -#ifdef JOININGAME case CL_DOWNLOADSAVEGAME: if (lastfilenum != -1) { @@ -1710,7 +1703,6 @@ static inline void CL_DrawConnectionStatus(void) else cltext = M_GetText("Waiting to download game state..."); break; -#endif case CL_ASKJOIN: case CL_WAITJOINRESPONSE: cltext = M_GetText("Requesting to join..."); @@ -2048,7 +2040,7 @@ static boolean SV_SendServerConfig(INT32 node) return waspacketsent; } -#ifdef JOININGAME +#ifndef NONET #define SAVEGAMESIZE (768*1024) static void SV_SendSaveGame(INT32 node) @@ -2494,7 +2486,9 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent) if (CL_SendFileRequest()) { cl_mode = CL_DOWNLOADFILES; +#ifndef NONET Snake_Initialise(); +#endif } } } @@ -2559,18 +2553,20 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic if (waitmore) break; // exit the case +#ifndef NONET if (snake) { free(snake); snake = NULL; } +#endif cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now /* FALLTHRU */ case CL_ASKJOIN: CL_LoadServerFiles(); -#ifdef JOININGAME +#ifndef NONET // prepare structures to save the file // WARNING: this can be useless in case of server not in GS_LEVEL // but since the network layer doesn't provide ordered packets... @@ -2580,7 +2576,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic cl_mode = CL_WAITJOINRESPONSE; break; -#ifdef JOININGAME +#ifndef NONET case CL_DOWNLOADSAVEGAME: // At this state, the first (and only) needed file is the gamestate if (fileneeded[0].status == FS_FOUND) @@ -2620,11 +2616,13 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic CONS_Printf(M_GetText("Network game synchronization aborted.\n")); // M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING); +#ifndef NONET if (snake) { free(snake); snake = NULL; } +#endif D_QuitNetGame(); CL_Reset(); @@ -2632,8 +2630,10 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic memset(gamekeydown, 0, NUMKEYS); return false; } +#ifndef NONET else if (cl_mode == CL_DOWNLOADFILES && snake) Snake_Handle(); +#endif if (client && (cl_mode == CL_DOWNLOADFILES || cl_mode == CL_DOWNLOADSAVEGAME)) FileReceiveTicker(); @@ -2644,7 +2644,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic //FileSendTicker(); *oldtic = I_GetTime(); -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED) { if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME) @@ -2683,20 +2683,16 @@ static void CL_ConnectToServer(boolean viams) tic_t oldtic; #ifndef NONET tic_t asksent; -#endif -#ifdef JOININGAME char tmpsave[256]; sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home); + + lastfilenum = -1; #endif cl_mode = CL_SEARCHING; -#ifdef CLIENT_LOADINGSCREEN - lastfilenum = -1; -#endif - -#ifdef JOININGAME +#ifndef NONET // Don't get a corrupt savegame error because tmpsave already exists if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1) I_Error("Can't delete %s\n", tmpsave); @@ -4217,7 +4213,7 @@ static void HandleConnect(SINT8 node) G_SetGamestate(backupstate); DEBFILE("new node joined\n"); } -#ifdef JOININGAME +#ifndef NONET if (nodewaiting[node]) { if ((gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) && newnode) @@ -4229,11 +4225,6 @@ static void HandleConnect(SINT8 node) joindelay += cv_joindelay.value * TICRATE; player_joining = true; } -#else -#ifndef NONET - // I guess we have no use for this if we aren't doing mid-level joins? - (void)newnode; -#endif #endif } } @@ -4415,7 +4406,7 @@ static void HandlePacketFromAwayNode(SINT8 node) playernode[(UINT8)serverplayer] = servernode; if (netgame) -#ifdef JOININGAME +#ifndef NONET CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n")); #else CONS_Printf(M_GetText("Join accepted, waiting for next level change...\n")); @@ -4439,7 +4430,7 @@ static void HandlePacketFromAwayNode(SINT8 node) scp = netbuffer->u.servercfg.varlengthinputs; CV_LoadPlayerNames(&scp); CV_LoadNetVars(&scp); -#ifdef JOININGAME +#ifndef NONET /// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook? /// Shouldn't them be downloaded even at intermission time? /// Also, according to HandleConnect, the server will send the savegame even during intermission... diff --git a/src/d_netfil.c b/src/d_netfil.c index 7b99fddfb..8f661bb5f 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -106,7 +106,7 @@ typedef struct } pauseddownload_t; static pauseddownload_t *pauseddownload = NULL; -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET // for cl loading screen INT32 lastfilenum = -1; #endif @@ -188,7 +188,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr) void CL_PrepareDownloadSaveGame(const char *tmpsave) { -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET lastfilenum = -1; #endif @@ -1360,7 +1360,7 @@ void PT_FileFragment(void) I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s); } -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET lastfilenum = filenum; #endif } diff --git a/src/d_netfil.h b/src/d_netfil.h index 2225157cb..1b399be75 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -58,7 +58,7 @@ extern INT32 fileneedednum; extern fileneeded_t fileneeded[MAX_WADFILES]; extern char downloaddir[512]; -#ifdef CLIENT_LOADINGSCREEN +#ifndef NONET extern INT32 lastfilenum; #endif diff --git a/src/doomdef.h b/src/doomdef.h index 0b76cebc7..1f90a6f7f 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -617,11 +617,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// memory that never gets touched. #define ALLOW_RESETDATA -#ifndef NONET -/// Display a connection screen on join attempts. -#define CLIENT_LOADINGSCREEN -#endif - /// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.) //#define REDSANALOG diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index 0f1144a84..716f38089 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -326,7 +326,7 @@ static inline boolean I_SkipFrame(void) if (!paused) return false; //case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible -#ifndef CLIENT_LOADINGSCREEN +#ifndef NONET /* FALLTHRU */ case GS_WAITINGPLAYERS: #endif