Additional opportunity for F12 message exposure pounced upon.
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@ -1993,7 +1993,7 @@ static void ST_overlayDrawer(void)
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if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer)
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if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer)
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{
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{
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if (!splitscreen && gametype != GT_COOP && G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
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if (!splitscreen && ((stplyr->exiting && (gametype != GT_COOP || cv_playersforexit.value)) || (gametype != GT_COOP && G_GametypeUsesLives() && stplyr->lives <= 0)) && countdown != 1)
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V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
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V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
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else if (gametype == GT_HIDEANDSEEK &&
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else if (gametype == GT_HIDEANDSEEK &&
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(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
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(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
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