Clamp light level for shaders. Fixes #194.
This commit is contained in:
parent
c944d3adf4
commit
e4d6e92f37
|
@ -214,6 +214,9 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
|||
poly_color.s.blue = (UINT8)blue;
|
||||
}
|
||||
|
||||
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
|
||||
light_level = min(max(light_level, 0), 255);
|
||||
|
||||
Surface->PolyColor.rgba = poly_color.rgba;
|
||||
Surface->TintColor.rgba = tint_color.rgba;
|
||||
Surface->FadeColor.rgba = fade_color.rgba;
|
||||
|
|
Loading…
Reference in New Issue