Remove dashmode limit since tic_t is UINT32

This might be overpowered as hell. Needs testing for sure.
This commit is contained in:
wolfy852 2016-01-25 20:26:31 -06:00
parent 67b92d7273
commit e314b442b2

View file

@ -9173,9 +9173,6 @@ void P_PlayerThink(player_t *player)
dashmode = 0;
}
if (dashmode > 254)
dashmode = 3*TICRATE+1;
if (dashmode < 3*TICRATE) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair.
{
player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of entering dash mode.