Remove dashmode limit since tic_t is UINT32
This might be overpowered as hell. Needs testing for sure.
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@ -9173,9 +9173,6 @@ void P_PlayerThink(player_t *player)
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dashmode = 0;
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}
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if (dashmode > 254)
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dashmode = 3*TICRATE+1;
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if (dashmode < 3*TICRATE) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair.
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{
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player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of entering dash mode.
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