diff --git a/src/doomdef.h b/src/doomdef.h index 2e35f1e06..380adf781 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -143,7 +143,7 @@ extern char logfilename[1024]; // we use comprevision and compbranch instead. #else #define VERSION 202 // Game version -#define SUBVERSION 5 // more precise version number +#define SUBVERSION 6 // more precise version number #define VERSIONSTRING "v2.2.6" #define VERSIONSTRINGW L"v2.2.6" // Hey! If you change this, add 1 to the MODVERSION below! @@ -213,7 +213,7 @@ extern char logfilename[1024]; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 46 +#define MODVERSION 47 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. // Increment MINOREXECVERSION whenever a config change is needed that does not correspond