* Updated NiGHTS skincolor list on Rob's request.

* Unrelated: fixed a bug where FF_ANIMATE stuff tried to access rain's skin.
This commit is contained in:
toasterbabe 2017-08-03 00:01:12 +01:00
parent cca779e4a0
commit e21ae8de7d
2 changed files with 20 additions and 10 deletions

View File

@ -86,7 +86,7 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum)
//
FUNCINLINE static ATTRINLINE void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
{
INT32 animlength = (mobj->skin && mobj->sprite == SPR_PLAY)
INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin)
? (INT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes) - 1
: st->var1;

View File

@ -969,15 +969,25 @@ static void ST_drawFirstPersonHUD(void)
/*#define NUMLINKCOLORS 14
static skincolors_t linkColor[NUMLINKCOLORS] =
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
// 2.2+: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
#define NUMLINKCOLORS 13
// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
/*#define NUMLINKCOLORS 13
static skincolors_t linkColor[NUMLINKCOLORS] =
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/
// 2.2+ list: [19:59:52] <baldobo> Ruby > Red > Flame > Sunset > Orange > Gold > Yellow > Lime > Green > Aqua > cyan > Sky > Blue > Pastel > Purple > Bubblegum > Magenta > Rosy > repeat
// [20:00:25] <baldobo> Also Icy for the link freeze text color
// [20:04:03] <baldobo> I would start it on lime
#define NUMLINKCOLORS 18
static skincolors_t linkColor[NUMLINKCOLORS] =
{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY,
SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA,
SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET,
SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW};
static void ST_drawNightsRecords(void)
{
@ -1078,8 +1088,8 @@ static void ST_drawNiGHTSHUD(void)
stplyr->linkcount > minlink)
{
skincolors_t colornum = linkColor[((stplyr->linkcount-1) / 5) % NUMLINKCOLORS];
if (stplyr->powers[pw_nights_linkfreeze])
colornum = SKINCOLOR_WHITE;
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
colornum = SKINCOLOR_ICY;
if (stplyr->linktimer < 2*TICRATE/3)
{