diff --git a/src/p_mobj.c b/src/p_mobj.c index 64756c55a..f6b237e29 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10060,9 +10060,6 @@ domaceagain: // the bumper in 30 degree increments. mobj->threshold = (mthing->options & 15) % 12; // It loops over, etc P_SetMobjState(mobj, mobj->info->spawnstate+mobj->threshold); - - // you can shut up now, OBJECTFLIP. And all of the other options, for that matter. - mthing->options &= ~0xF; break; case MT_EGGCAPSULE: if (mthing->angle <= 0) @@ -10264,6 +10261,14 @@ domaceagain: } } + // ignore MTF_ flags and return early + if (i == MT_NIGHTSBUMPER) + { + mobj->angle = FixedAngle(mthing->angle*FRACUNIT); + mthing->mobj = mobj; + return; + } + mobj->angle = FixedAngle(mthing->angle*FRACUNIT); if ((mthing->options & MTF_AMBUSH)