diff --git a/src/b_bot.c b/src/b_bot.c index dfb5ee1cf..cd5edf990 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -379,7 +379,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) } // Bot AI isn't programmed in analog. - CV_SetValue(&cv_analog2, false); + CV_SetValue(&cv_analog[1], false); #ifdef HAVE_BLUA // Let Lua scripts build ticcmds diff --git a/src/d_main.c b/src/d_main.c index c4b0d7117..f3e84985a 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -781,7 +781,7 @@ void D_StartTitle(void) CV_SetValue(&cv_usemouse, tutorialusemouse); CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog, tutorialanalog); + CV_SetValue(&cv_analog[0], tutorialanalog); M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls", M_TutorialSaveControlResponse, MM_YESNO); } diff --git a/src/d_netcmd.c b/src/d_netcmd.c index ffb5b90ca..df6d70446 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -816,14 +816,14 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_joyscale2); // Analog Control - CV_RegisterVar(&cv_analog); - CV_RegisterVar(&cv_analog2); - CV_RegisterVar(&cv_useranalog); - CV_RegisterVar(&cv_useranalog2); + CV_RegisterVar(&cv_analog[0]); + CV_RegisterVar(&cv_analog[1]); + CV_RegisterVar(&cv_useranalog[0]); + CV_RegisterVar(&cv_useranalog[1]); // deez New User eXperiences - CV_RegisterVar(&cv_directionchar); - CV_RegisterVar(&cv_directionchar2); + CV_RegisterVar(&cv_directionchar[0]); + CV_RegisterVar(&cv_directionchar[1]); CV_RegisterVar(&cv_autobrake); CV_RegisterVar(&cv_autobrake2); @@ -1510,9 +1510,9 @@ void SendWeaponPref(void) buf[0] = 0; if (cv_flipcam.value) buf[0] |= 1; - if (cv_analog.value) + if (cv_analog[0].value) buf[0] |= 2; - if (cv_directionchar.value) + if (cv_directionchar[0].value) buf[0] |= 4; if (cv_autobrake.value) buf[0] |= 8; @@ -1526,9 +1526,9 @@ void SendWeaponPref2(void) buf[0] = 0; if (cv_flipcam2.value) buf[0] |= 1; - if (cv_analog2.value) + if (cv_analog[1].value) buf[0] |= 2; - if (cv_directionchar2.value) + if (cv_directionchar[1].value) buf[0] |= 4; if (cv_autobrake2.value) buf[0] |= 8; @@ -2036,7 +2036,7 @@ static void Command_Map_f(void) CV_SetValue(&cv_usemouse, tutorialusemouse); CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog, tutorialanalog); + CV_SetValue(&cv_analog[0], tutorialanalog); } tutorialmode = false; // warping takes us out of tutorial mode diff --git a/src/doomstat.h b/src/doomstat.h index 3c0b4773a..cc4e0ca98 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -137,7 +137,7 @@ extern INT32 tutorialgcs; // which control scheme is loaded? extern INT32 tutorialusemouse; // store cv_usemouse user value extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value extern INT32 tutorialmousemove; // store cv_mousemove user value -extern INT32 tutorialanalog; // store cv_analog user value +extern INT32 tutorialanalog; // store cv_analog[0] user value extern boolean looptitle; diff --git a/src/g_game.c b/src/g_game.c index 471c6db6c..df5e2afd1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -139,7 +139,7 @@ INT32 tutorialgcs = gcs_custom; // which control scheme is loaded? INT32 tutorialusemouse = 0; // store cv_usemouse user value INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value INT32 tutorialmousemove = 0; // store cv_mousemove user value -INT32 tutorialanalog = 0; // store cv_analog user value +INT32 tutorialanalog = 0; // store cv_analog[0] user value boolean looptitle = false; @@ -388,15 +388,21 @@ consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL // previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg // changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists -consvar_t cv_analog = {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_analog2 = {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_useranalog = {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_useranalog2 = {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_analog[2] = { + {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}, + {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL} +}; +consvar_t cv_useranalog[2] = { + {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}, + {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL} +}; // deez New User eXperiences static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}}; -consvar_t cv_directionchar = {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_directionchar[2] = { + {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}, + {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL} +}; consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -1159,7 +1165,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) chasefreelook = cv_chasefreelook.value; alwaysfreelook = cv_alwaysfreelook.value; usejoystick = cv_usejoystick.value; - analog = cv_analog.value; + analog = cv_analog[0].value; invertmouse = cv_invertmouse.value; mousemove = cv_mousemove.value; mx = &mousex; @@ -1173,7 +1179,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) chasefreelook = cv_chasefreelook2.value; alwaysfreelook = cv_alwaysfreelook2.value; usejoystick = cv_usejoystick2.value; - analog = cv_analog2.value; + analog = cv_analog[1].value; invertmouse = cv_invertmouse2.value; mousemove = cv_mousemove2.value; mx = &mouse2x; @@ -1412,7 +1418,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { if (abilitydirection && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) { - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0); + CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 0); *myangle = player->mo->angle; *myaiming = 0; @@ -1427,7 +1433,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (abilitydirection) { P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL); - CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1); + CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 1); } ticcmd_centerviewdown[forplayer] = false; @@ -1606,7 +1612,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons)) { player->bot = 2; // A player-controlled bot. Returns to AI when it respawns. - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } else { @@ -1726,20 +1732,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // fudging with it. static void UserAnalog_OnChange(void) { - if (cv_useranalog.value) - CV_SetValue(&cv_analog, 1); + if (cv_useranalog[0].value) + CV_SetValue(&cv_analog[0], 1); else - CV_SetValue(&cv_analog, 0); + CV_SetValue(&cv_analog[0], 0); } static void UserAnalog2_OnChange(void) { if (botingame) return; - if (cv_useranalog2.value) - CV_SetValue(&cv_analog2, 1); + if (cv_useranalog[1].value) + CV_SetValue(&cv_analog[1], 1); else - CV_SetValue(&cv_analog2, 0); + CV_SetValue(&cv_analog[1], 0); } static void Analog_OnChange(void) @@ -1749,8 +1755,8 @@ static void Analog_OnChange(void) // cameras are not initialized at this point - if (!cv_chasecam.value && cv_analog.value) { - CV_SetValue(&cv_analog, 0); + if (!cv_chasecam.value && cv_analog[0].value) { + CV_SetValue(&cv_analog[0], 0); return; } @@ -1764,8 +1770,8 @@ static void Analog2_OnChange(void) // cameras are not initialized at this point - if (!cv_chasecam2.value && cv_analog2.value) { - CV_SetValue(&cv_analog2, 0); + if (!cv_chasecam2.value && cv_analog[1].value) { + CV_SetValue(&cv_analog[1], 0); return; } @@ -5956,12 +5962,12 @@ void G_BeginRecording(void) buf |= 0x01; pflags |= PF_FLIPCAM; } - if (cv_analog.value) + if (cv_analog[0].value) { buf |= 0x02; pflags |= PF_ANALOGMODE; } - if (cv_directionchar.value) + if (cv_directionchar[0].value) { buf |= 0x04; pflags |= PF_DIRECTIONCHAR; diff --git a/src/g_game.h b/src/g_game.h index 5f094fbda..b2a237d7e 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -68,9 +68,8 @@ extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, extern consvar_t cv_crosshair, cv_crosshair2; extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove; extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2; -extern consvar_t cv_useranalog, cv_useranalog2; -extern consvar_t cv_analog, cv_analog2; -extern consvar_t cv_directionchar, cv_directionchar2; +extern consvar_t cv_useranalog[2], cv_analog[2]; +extern consvar_t cv_directionchar[2]; extern consvar_t cv_autobrake, cv_autobrake2; extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone; extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2; diff --git a/src/m_cheat.c b/src/m_cheat.c index e31ce7869..66d09faba 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1316,7 +1316,7 @@ void OP_ObjectplaceMovement(player_t *player) { ticcmd_t *cmd = &player->cmd; - if (!player->climbing && (netgame || !cv_analog.value || (player->pflags & PF_SPINNING))) + if (!player->climbing && (netgame || !cv_analog[0].value || (player->pflags & PF_SPINNING))) player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */); ticruned++; diff --git a/src/m_menu.c b/src/m_menu.c index 0675dceb9..c5691a7c3 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1038,7 +1038,7 @@ static menuitem_t OP_P1ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70}, + //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[0], 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70}, {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80}, //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90}, @@ -1052,7 +1052,7 @@ static menuitem_t OP_P2ControlsMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50}, - //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70}, + //{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[1], 70}, {IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70}, {IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80}, //{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90}, @@ -4318,7 +4318,7 @@ static void M_DrawControlsDefMenu(void) if (currentMenu == &OP_P1ControlsDef) { - opt = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + opt = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value); if (opt == 2) { @@ -4333,7 +4333,7 @@ static void M_DrawControlsDefMenu(void) } else { - opt = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + opt = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value); if (opt == 2) { @@ -7773,7 +7773,7 @@ void M_TutorialSaveControlResponse(INT32 ch) CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); - CV_Set(&cv_analog, cv_analog.defaultvalue); + CV_Set(&cv_analog[0], cv_analog[0].defaultvalue); S_StartSound(NULL, sfx_itemup); } else @@ -7791,13 +7791,13 @@ static void M_TutorialControlResponse(INT32 ch) tutorialusemouse = cv_usemouse.value; tutorialfreelook = cv_alwaysfreelook.value; tutorialmousemove = cv_mousemove.value; - tutorialanalog = cv_analog.value; + tutorialanalog = cv_analog[0].value; G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full); CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); - CV_Set(&cv_analog, cv_analog.defaultvalue); + CV_Set(&cv_analog[0], cv_analog[0].defaultvalue); //S_StartSound(NULL, sfx_itemup); } @@ -11619,7 +11619,7 @@ static void M_Setup1PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 0; - playstyle_currentchoice = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value); + playstyle_currentchoice = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value); OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11629,7 +11629,7 @@ static void M_Setup2PPlaystyleMenu(INT32 choice) (void)choice; playstyle_activeplayer = 1; - playstyle_currentchoice = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value); + playstyle_currentchoice = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value); OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef; M_SetupNextMenu(&OP_PlaystyleDef); } @@ -11670,8 +11670,8 @@ static void M_HandlePlaystyleMenu(INT32 choice) else CV_UpdateCamDist(); } - CV_SetValue((playstyle_activeplayer ? &cv_directionchar2 : &cv_directionchar), playstyle_currentchoice ? 1 : 0); - CV_SetValue((playstyle_activeplayer ? &cv_useranalog2 : &cv_useranalog), 0); + CV_SetValue((playstyle_activeplayer ? &cv_directionchar[1] : &cv_directionchar[0]), playstyle_currentchoice ? 1 : 0); + CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), 0); M_SetupNextMenu(currentMenu->prevMenu); break; diff --git a/src/m_misc.c b/src/m_misc.c index 83c0c7bec..0fe1b6087 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -600,12 +600,12 @@ void M_SaveConfig(const char *filename) CV_SetValue(&cv_usemouse, tutorialusemouse); CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog, tutorialanalog); + CV_SetValue(&cv_analog[0], tutorialanalog); CV_SaveVariables(f); CV_Set(&cv_usemouse, cv_usemouse.defaultvalue); CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); CV_Set(&cv_mousemove, cv_mousemove.defaultvalue); - CV_Set(&cv_analog, cv_analog.defaultvalue); + CV_Set(&cv_analog[0], cv_analog[0].defaultvalue); } else CV_SaveVariables(f); diff --git a/src/p_map.c b/src/p_map.c index 2d36f747c..20b0eae05 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -632,7 +632,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails) && P_MobjFlip(tails->mo)*sonic->mo->momz <= 0) { if (sonic-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, false); + CV_SetValue(&cv_analog[1], false); P_ResetPlayer(sonic); P_SetTarget(&sonic->mo->tracer, tails->mo); sonic->powers[pw_carry] = CR_PLAYER; @@ -644,7 +644,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails) } else { if (sonic-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); P_SetTarget(&sonic->mo->tracer, NULL); sonic->powers[pw_carry] = CR_NONE; } @@ -1621,7 +1621,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } else if (thing->player) { if (thing->player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); if (thing->player->powers[pw_carry] == CR_PLAYER) { P_SetTarget(&thing->tracer, NULL); diff --git a/src/p_setup.c b/src/p_setup.c index e6bf684d7..babe0265e 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2304,7 +2304,7 @@ static void P_LevelInitStuff(void) } if (botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } // @@ -3180,26 +3180,26 @@ boolean P_SetupLevel(boolean skipprecip) if (!cv_cam2_rotate.changed) CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue); - if (!cv_analog.changed) - CV_SetValue(&cv_analog, 0); - if (!cv_analog2.changed) - CV_SetValue(&cv_analog2, 0); + if (!cv_analog[0].changed) + CV_SetValue(&cv_analog[0], 0); + if (!cv_analog[1].changed) + CV_SetValue(&cv_analog[1], 0); displayplayer = consoleplayer; // Start with your OWN view, please! } - if (cv_useranalog.value) - CV_SetValue(&cv_analog, true); + if (cv_useranalog[0].value) + CV_SetValue(&cv_analog[0], true); - if (splitscreen && cv_useranalog2.value) - CV_SetValue(&cv_analog2, true); + if (splitscreen && cv_useranalog[1].value) + CV_SetValue(&cv_analog[1], true); else if (botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); if (twodlevel) { - CV_SetValue(&cv_analog2, false); - CV_SetValue(&cv_analog, false); + CV_SetValue(&cv_analog[1], false); + CV_SetValue(&cv_analog[0], false); } // clear special respawning que diff --git a/src/p_user.c b/src/p_user.c index bf6651a72..215cd88ee 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1064,7 +1064,7 @@ void P_ResetPlayer(player_t *player) player->onconveyor = 0; player->skidtime = 0; if (player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } // P_PlayerCanDamage @@ -4438,7 +4438,7 @@ void P_DoJump(player_t *player, boolean soundandstate) player->powers[pw_carry] = CR_NONE; P_SetTarget(&player->mo->tracer, NULL); if (player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, true); + CV_SetValue(&cv_analog[1], true); } else if (player->powers[pw_carry] == CR_GENERIC) { @@ -9823,8 +9823,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) thiscam->angle = (thiscam == &camera) ? localangle : localangle2; thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; } - else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value)) - && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value))) + else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog[0].value)) + && !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog[1].value))) { thiscam->angle = player->mo->angle; thiscam->aiming = 0; @@ -10029,14 +10029,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall else angle = focusangle + FixedAngle(camrotate*FRACUNIT); - if (!resetcalled && (cv_analog.value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2 + if (!resetcalled && (cv_analog[0].value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2 && t_cam2_rotate != -42))) { angle = FixedAngle(camrotate*FRACUNIT); thiscam->angle = angle; } - if ((((thiscam == &camera) && cv_analog.value) || ((thiscam != &camera) && cv_analog2.value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer) + if ((((thiscam == &camera) && cv_analog[0].value) || ((thiscam != &camera) && cv_analog[1].value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer) { #ifdef REDSANALOG if ((player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)); else @@ -12625,7 +12625,7 @@ void P_PlayerAfterThink(player_t *player) P_SetTarget(&player->mo->tracer, NULL); if (player-players == consoleplayer && botingame) - CV_SetValue(&cv_analog2, (player->powers[pw_carry] != CR_PLAYER)); + CV_SetValue(&cv_analog[1], (player->powers[pw_carry] != CR_PLAYER)); break; } case CR_GENERIC: // being carried by some generic item diff --git a/src/r_main.c b/src/r_main.c index efea00af8..9cb0f3edb 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -185,20 +185,20 @@ void SplitScreen_OnChange(void) static void ChaseCam_OnChange(void) { - if (!cv_chasecam.value || !cv_useranalog.value) - CV_SetValue(&cv_analog, 0); + if (!cv_chasecam.value || !cv_useranalog[0].value) + CV_SetValue(&cv_analog[0], 0); else - CV_SetValue(&cv_analog, 1); + CV_SetValue(&cv_analog[0], 1); } static void ChaseCam2_OnChange(void) { if (botingame) return; - if (!cv_chasecam2.value || !cv_useranalog2.value) - CV_SetValue(&cv_analog2, 0); + if (!cv_chasecam2.value || !cv_useranalog[1].value) + CV_SetValue(&cv_analog[1], 0); else - CV_SetValue(&cv_analog2, 1); + CV_SetValue(&cv_analog[1], 1); } static void FlipCam_OnChange(void)