Merge pull request #368 from monster-psychic-cat/automap_fix

Automap fix
This commit is contained in:
Alam Arias 2018-12-18 14:02:05 -05:00 committed by GitHub
commit e0eb64375a
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5 changed files with 86 additions and 286 deletions

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@ -11,8 +11,8 @@
/// \file am_map.c
/// \brief Code for the 'automap', former Doom feature used for DEVMODE testing
#include "g_game.h"
#include "am_map.h"
#include "g_game.h"
#include "g_input.h"
#include "p_local.h"
#include "p_slopes.h"
@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 YELLOWS = (7*16);
static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
// Automap colors
#define BACKGROUND DBLACK
#define YOURCOLORS DWHITE
#define YOURRANGE 0
#define WALLCOLORS (REDS + REDRANGE/2)
#define WALLRANGE (REDRANGE/2)
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
#define CDWALLCOLORS YELLOWS
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
// drawing stuff
#define FB 0
#define AM_PANDOWNKEY KEY_DOWNARROW
// controls
#define AM_PANUPKEY KEY_UPARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANLEFTKEY KEY_LEFTARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_ZOOMINKEY '='
#define AM_ZOOMOUTKEY '-'
#define AM_STARTKEY KEY_TAB
#define AM_ENDKEY KEY_TAB
#define AM_GOBIGKEY '0'
#define AM_FOLLOWKEY 'f'
#define AM_GRIDKEY 'g'
#define AM_MARKKEY 'm'
#define AM_CLEARMARKKEY 'c'
#define AM_NUMMARKPOINTS 10
#define AM_TOGGLEKEY KEY_TAB
// scale on entry
#define INITSCALEMTOF (FRACUNIT/5)
@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
#define MAPBITS (FRACBITS-4)
#define FRACTOMAPBITS (FRACBITS-MAPBITS)
typedef struct
{
fixed_t x, y;
@ -133,7 +125,10 @@ typedef struct
// A line drawing of the player pointing right,
// starting from the middle.
//
#define PLAYERRADIUS (16*(1<<MAPBITS))
#define R ((8*PLAYERRADIUS)/7)
static const mline_t player_arrow[] = {
{ { -R+R/8, 0 }, { R, 0 } }, // -----
{ { R, 0 }, { R-R/2, R/4 } }, // ----->
@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = {
#undef R
#define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t))
static INT32 bigstate; //added : 24-01-98 : moved here, toggle between
// user view and large view (full map view)
static INT32 grid = 0;
static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called
static boolean bigstate; // user view and large view (full map view)
static boolean draw_grid = false;
boolean automapactive = false;
boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
static boolean am_stopped = true;
// location of window on screen
static INT32 f_x;
static INT32 f_y;
// size of window on screen
static INT32 f_w;
static INT32 f_h;
static INT32 lightlev; // used for funky strobing effect
static UINT8 *fb; // pseudo-frame buffer
static INT32 amclock;
static INT32 f_x, f_y; // location of window on screen (always zero for both)
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
@ -210,11 +193,6 @@ static fixed_t max_y;
static fixed_t max_w; // max_x-min_x,
static fixed_t max_h; // max_y-min_y
// based on player size
static fixed_t min_w;
static fixed_t min_h;
static fixed_t min_scale_mtof; // used to tell when to stop zooming out
static fixed_t max_scale_mtof; // used to tell when to stop zooming in
@ -232,13 +210,7 @@ static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static patch_t *marknums[10]; // numbers used for marking by the automap
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
static INT32 markpointnum = 0; // next point to be assigned
static INT32 followplayer = 1; // specifies whether to follow the player around
static boolean stopped = true;
static INT32 followplayer = true; // specifies whether to follow the player around
// function for drawing lines, depends on rendermode
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void)
}
else
{
m_x = plr->mo->x - m_w/2;
m_y = plr->mo->y - m_h/2;
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
}
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void)
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
/** Adds a marker at the current location.
*/
static inline void AM_addMark(void)
{
markpoints[markpointnum].x = m_x + m_w/2;
markpoints[markpointnum].y = m_y + m_h/2;
markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
}
/** Determines the bounding box around all vertices.
* This is used to set global variables controlling the zoom range.
*/
@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void)
max_y = vertexes[i].y;
}
max_w = max_x - min_x;
max_h = max_y - min_y;
min_w = 2*PLAYERRADIUS; // const? never changed?
min_h = 2*PLAYERRADIUS;
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h);
@ -339,7 +299,7 @@ static void AM_changeWindowLoc(void)
{
if (m_paninc.x || m_paninc.y)
{
followplayer = 0;
followplayer = false;
f_oldloc.x = INT32_MAX;
}
@ -365,11 +325,7 @@ static void AM_initVariables(void)
INT32 pnum;
automapactive = true;
fb = screens[0];
f_oldloc.x = INT32_MAX;
amclock = 0;
lightlev = 0;
m_paninc.x = m_paninc.y = 0;
ftom_zoommul = FRACUNIT;
@ -385,8 +341,11 @@ static void AM_initVariables(void)
break;
plr = &players[pnum];
m_x = plr->mo->x - m_w/2;
m_y = plr->mo->y - m_h/2;
if (plr != NULL && plr->mo != NULL)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
}
AM_changeWindowLoc();
// for saving & restoring
@ -396,41 +355,21 @@ static void AM_initVariables(void)
old_m_h = m_h;
}
static const UINT8 *maplump; // pointer to the raw data for the automap background.
/** Clears all map markers.
*/
static void AM_clearMarks(void)
{
INT32 i;
for (i = 0; i < AM_NUMMARKPOINTS; i++)
markpoints[i].x = -1; // means empty
markpointnum = 0;
}
//
// should be called at the start of every level
// right now, i figure it out myself
//
static void AM_LevelInit(void)
{
leveljuststarted = 0;
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
if (rendermode == render_soft)
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER // not win32 only 19990829 by Kin
else if (rendermode != render_none)
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
else
I_Error("Automap can't run without a render system");
AM_clearMarks();
AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
@ -446,7 +385,7 @@ static void AM_LevelInit(void)
void AM_Stop(void)
{
automapactive = false;
stopped = true;
am_stopped = true;
}
/** Enables automap.
@ -457,15 +396,14 @@ static inline void AM_Start(void)
{
static INT32 lastlevel = -1;
if (!stopped)
if (!am_stopped)
AM_Stop();
stopped = false;
am_stopped = false;
if (lastlevel != gamemap || am_recalc) // screen size changed
{
am_recalc = false;
AM_LevelInit();
lastlevel = gamemap;
am_recalc = false;
}
AM_initVariables();
}
@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev)
{
if (!automapactive)
{
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
{
//faB: prevent alt-tab in win32 version to activate automap just before
// minimizing the app; doesn't do any harm to the DOS version
@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev)
}
}
}
else if (ev->type == ev_keydown)
{
rc = true;
switch (ev->data1)
{
@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev)
mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT;
break;
case AM_ENDKEY:
case AM_TOGGLEKEY:
AM_Stop();
break;
case AM_GOBIGKEY:
@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev)
f_oldloc.x = INT32_MAX;
break;
case AM_GRIDKEY:
grid = !grid;
break;
case AM_MARKKEY:
AM_addMark();
break;
case AM_CLEARMARKKEY:
AM_clearMarks();
draw_grid = !draw_grid;
break;
default:
rc = false;
@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void)
{
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
f_oldloc.x = plr->mo->x;
@ -651,8 +581,6 @@ void AM_Ticker(void)
if (dedicated || !automapactive)
return;
amclock++;
if (followplayer)
AM_doFollowPlayer();
@ -671,72 +599,7 @@ void AM_Ticker(void)
*/
static void AM_clearFB(INT32 color)
{
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
{
HWR_clearAutomap();
return;
}
#endif
if (!maplump)
memset(fb, color, f_w*f_h*vid.bpp);
else
{
INT32 dmapx, dmapy, i, y;
static INT32 mapxstart, mapystart;
UINT8 *dest = screens[0];
const UINT8 *src;
#define MAPLUMPHEIGHT (200 - 42)
if (followplayer)
{
static vertex_t oldplr;
dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point
dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y);
oldplr.x = plr->mo->x;
oldplr.y = plr->mo->y;
mapxstart += dmapx>>1;
mapystart += dmapy>>1;
while (mapxstart >= BASEVIDWIDTH)
mapxstart -= BASEVIDWIDTH;
while (mapxstart < 0)
mapxstart += BASEVIDWIDTH;
while (mapystart >= MAPLUMPHEIGHT)
mapystart -= MAPLUMPHEIGHT;
while (mapystart < 0)
mapystart += MAPLUMPHEIGHT;
}
else
{
mapxstart += (MTOF(m_paninc.x)>>1);
mapystart -= (MTOF(m_paninc.y)>>1);
if (mapxstart >= BASEVIDWIDTH)
mapxstart -= BASEVIDWIDTH;
if (mapxstart < 0)
mapxstart += BASEVIDWIDTH;
if (mapystart >= MAPLUMPHEIGHT)
mapystart -= MAPLUMPHEIGHT;
if (mapystart < 0)
mapystart += MAPLUMPHEIGHT;
}
//blit the automap background to the screen.
for (y = 0; y < f_h; y++)
{
src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH;
for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++)
{
while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT)
src -= BASEVIDWIDTH*MAPLUMPHEIGHT;
*dest++ = *src++;
}
dest += vid.width - vid.dupx*BASEVIDWIDTH;
}
}
V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART);
}
/** Performs automap clipping of lines.
@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
//
static void AM_drawFline_soft(const fline_t *fl, INT32 color)
{
register INT32 x, y, dx, dy, sx, sy, ax, ay, d;
INT32 x, y, dx, dy, sx, sy, ax, ay, d;
#ifdef _DEBUG
static INT32 num = 0;
@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
}
#endif
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc)
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
dx = fl->b.x - fl->a.x;
ax = 2 * (dx < 0 ? -dx : dx);
@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ay - ax/2;
for (;;)
{
PUTDOT(x, y, color);
PUTDOT(x, y, color)
if (x == fl->b.x)
return;
if (d >= 0)
@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ax - ay/2;
for (;;)
{
PUTDOT(x, y, color);
PUTDOT(x, y, color)
if (y == fl->b.y)
return;
if (d >= 0)
@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d += ax;
}
}
#undef PUTDOT
}
//
@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void)
for (i = 0; i < numlines; i++)
{
l.a.x = lines[i].v1->x;
l.a.y = lines[i].v1->y;
l.b.x = lines[i].v2->x;
l.b.y = lines[i].v2->y;
l.a.x = lines[i].v1->x >> FRACTOMAPBITS;
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, l.a.x, l.a.y); \
end2 = P_GetZAt(slope, l.b.x, l.b.y); \
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
} else \
end1 = end2 = normalheight;
@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void)
#undef SLOPEPARAMS
#endif
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
if (!lines[i].backsector) // 1-sided
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
}
AM_drawMline(&l, NOCLIMBWALLCOLORS);
else
{
AM_drawMline(&l, WALLCOLORS+lightlev);
}
AM_drawMline(&l, WALLCOLORS);
}
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void)
#endif
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
}
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
else
{
AM_drawMline(&l, TSWALLCOLORS+lightlev);
}
AM_drawMline(&l, TSWALLCOLORS);
}
else
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
}
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
else
{
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
}
AM_drawMline(&l, THOKWALLCOLORS);
}
}
else
@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void)
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void)
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
}
else {
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
}
else
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
}
else
{
@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void)
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
AM_drawMline(&l, FDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void)
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
}
else {
AM_drawMline(&l, TSWALLCOLORS+lightlev);
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
}
else
AM_drawMline(&l, TSWALLCOLORS);
}
}
}
@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi
l.b.x += x;
l.b.y += y;
l.a.x >>= FRACTOMAPBITS;
l.a.y >>= FRACTOMAPBITS;
l.b.x >>= FRACTOMAPBITS;
l.b.y >>= FRACTOMAPBITS;
AM_drawMline(&l, color);
}
}
@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void)
{
INT32 i;
player_t *p;
INT32 color;
INT32 color = GREENS;
if (!multiplayer)
{
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0,
plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
return;
}
// multiplayer
// multiplayer (how??)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
p = &players[i];
if (p->skincolor == 0)
color = GREENS;
else
if (p->skincolor > 0)
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
color, p->mo->x, p->mo->y);
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
}
}
static inline void AM_drawThings(INT32 colors, INT32 colorrange)
static inline void AM_drawThings(UINT8 colors)
{
size_t i;
mobj_t *t;
(void)colorrange;
for (i = 0; i < numsectors; i++)
{
t = sectors[i].thinglist;
while (t)
{
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
16<<FRACBITS, t->angle, colors + lightlev, t->x, t->y);
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
}
static inline void AM_drawMarks(void)
{
INT32 i, fx, fy, w, h;
for (i = 0; i < AM_NUMMARKPOINTS; i++)
{
if (markpoints[i].x != -1 && marknums[i])
{
// w = SHORT(marknums[i]->width);
// h = SHORT(marknums[i]->height);
w = 5; // because something's wrong with the wad, i guess
h = 6; // because something's wrong with the wad, i guess
fx = CXMTOF(markpoints[i].x);
fy = CYMTOF(markpoints[i].y);
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
V_DrawPatch(fx, fy, FB, marknums[i]);
}
}
}
/** Draws the crosshair, actually just a dot in software mode.
*
* \param color Color for the crosshair.
*/
static inline void AM_drawCrosshair(INT32 color)
static inline void AM_drawCrosshair(UINT8 color)
{
if (rendermode != render_soft)
return; // BP: should be putpixel here
if (scr_bpp == 1)
fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now
else
*((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color;
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
}
/** Draws the automap.
@ -1271,13 +1094,10 @@ void AM_Drawer(void)
return;
AM_clearFB(BACKGROUND);
if (grid)
AM_drawGrid(GRIDCOLORS);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls();
AM_drawPlayers();
AM_drawThings(THINGCOLORS, THINGRANGE);
AM_drawThings(THINGCOLORS);
AM_drawCrosshair(XHAIRCOLORS);
AM_drawMarks();
}

View file

@ -319,8 +319,7 @@ static void D_Display(void)
if (!gametic)
break;
HU_Erase();
if (automapactive)
AM_Drawer();
AM_Drawer();
break;
case GS_INTERMISSION:
@ -374,12 +373,10 @@ static void D_Display(void)
break;
}
// clean up border stuff
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL)
{
// draw the view directly
if (!automapactive && !dedicated && cv_renderview.value)
if (cv_renderview.value && !automapactive)
{
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
{
@ -437,7 +434,6 @@ static void D_Display(void)
}
ST_Drawer();
HU_Drawer();
}

View file

@ -770,18 +770,6 @@ void HWR_DrawViewBorder(INT32 clearlines)
// AM_MAP.C DRAWING STUFF
// ==========================================================================
// Clear the automap part of the screen
void HWR_clearAutomap(void)
{
FRGBAFloat fColor = {0, 0, 0, 1};
// minx,miny,maxx,maxy
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
HWD.pfnClearBuffer(true, true, &fColor);
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
}
// -----------------+
// HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code)
// Arg : color is a RGB 888 value

View file

@ -31,7 +31,6 @@
void HWR_Startup(void);
void HWR_Shutdown(void);
void HWR_clearAutomap(void);
void HWR_drawAMline(const fline_t *fl, INT32 color);
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
void HWR_DrawConsoleBack(UINT32 color, INT32 height);

View file

@ -41,9 +41,6 @@
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
// player radius used only in am_map.c
#define PLAYERRADIUS (16*FRACUNIT)
// MAXRADIUS is for precalculated sector block boxes
// the spider demon is larger,
// but we do not have any moving sectors nearby