Further tweak to server options menu, returning resynchattempts to the menu alongside taking Master Server out of data options because that doesn't make sense at all

This commit is contained in:
toasterbabe 2017-04-16 14:20:38 +01:00
parent 24192f54d1
commit dff95bc30a

View file

@ -1262,10 +1262,6 @@ static menuitem_t OP_DataOptionsMenu[] =
{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 10},
{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 20},
#ifndef NONET
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 40},
#endif
};
static menuitem_t OP_ScreenshotOptionsMenu[] =
@ -1314,42 +1310,46 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_HEADER, NULL, "General", NULL, 0},
#ifndef NONET
{IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Server name", &cv_servername, 7},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 21},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 26},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 31},
NULL, "Server name", &cv_servername, 7},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 26},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31},
#endif
{IT_STRING | IT_CVAR, NULL, "Force character", &cv_forceskin, 41},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 46},
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 51},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 56},
{IT_STRING | IT_CVAR, NULL, "Force character", &cv_forceskin, 41},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 46},
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 51},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 56},
{IT_HEADER, NULL, "Platform (Coop, Race, Competition)", NULL, 65},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 71},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 76},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 81},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 71},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 76},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 81},
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 90},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 96},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 101},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 106},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 96},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 101},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 106},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 111},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 116},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 121},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 126},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 121},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 126},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 136},
{IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 141},
{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 136},
{IT_STRING | IT_CVAR, NULL, "Item respawn delay", &cv_itemrespawntime, 141},
{IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 146},
{IT_STRING | IT_CVAR, NULL, "Item respawn", &cv_itemrespawn, 151},
{IT_STRING | IT_CVAR, NULL, "Item respawn time", &cv_itemrespawntime, 156},
{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 156},
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 161},
{IT_STRING | IT_CVAR, NULL, "Flag respawn time", &cv_flagtime, 166},
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 171},
{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 171},
{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 176},
{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 181},
{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 186},
#ifndef NONET
{IT_HEADER, NULL, "Advanced", NULL, 185},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 191},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 205},
#endif
};
static menuitem_t OP_MonitorToggleMenu[] =
@ -3240,6 +3240,8 @@ static void M_DrawGenericScrollMenu(void)
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_STRING:
if (y + 12 > (currentMenu->y + 2*scrollareaheight))
break;
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4 && i == itemOn)