diff --git a/src/g_game.c b/src/g_game.c index 7ea211141..52358a8b9 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3021,7 +3021,6 @@ static void G_DoCompleted(void) if ((gottoken = (gametype == GT_COOP && token))) { - INT16 i; token--; for (i = 0; i < 7; i++) diff --git a/src/p_enemy.c b/src/p_enemy.c index 16d022c22..9235a1d0f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1594,7 +1594,7 @@ void A_CheckBuddy(mobj_t *actor) // Helper function for the Robo Hood. // Don't ask me how it works. Nev3r made it with dark majyks. -void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixed_t speed) +static void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixed_t speed) { fixed_t dh; diff --git a/src/p_inter.c b/src/p_inter.c index 033d148a8..5737e2c2a 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2663,6 +2663,8 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source) player_t *player = target->player; tic_t oldnightstime = player->nightstime; + (void)source; // unused + if (!player->powers[pw_flashing]) { angle_t fa; diff --git a/src/p_user.c b/src/p_user.c index 8ba1dae54..357933f14 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -306,7 +306,6 @@ void P_GiveEmerald(boolean spawnObj) if (spawnObj && playeringame[consoleplayer]) { // The Chaos Emerald begins to orbit us! - UINT8 em = P_GetNextEmerald(); // Only give it to ONE person! mobj_t *emmo = P_SpawnMobjFromMobj(players[consoleplayer].mo, 0, 0, players[consoleplayer].mo->height, MT_GOTEMERALD); P_SetTarget(&emmo->target, players[consoleplayer].mo); diff --git a/src/st_stuff.c b/src/st_stuff.c index 88f2c6259..3ecd0acdf 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1667,7 +1667,7 @@ static void ST_drawNiGHTSHUD(void) else ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[(leveltime/2)&7]); } - else if (oldspecialstage && total_spherecount < ssspheres) + else if (oldspecialstage && total_spherecount < (INT32)ssspheres) { INT32 cfill, amount; const INT32 length = 88; diff --git a/src/y_inter.c b/src/y_inter.c index a26f59ce8..68dda198c 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -329,7 +329,7 @@ void Y_IntermissionDrawer(void) else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0') animatetic = intertic + TICRATE; - if (animatetic && intertic >= animatetic) + if (animatetic && (tic_t)intertic >= animatetic) { const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH INT32 animatetimer = (intertic - animatetic);