Prevented Mario mode from bailing out P_InternalFlickySpawn. What's the point? Goombas don't call A_FlickySpawn...
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@ -10352,9 +10352,6 @@ mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz
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{
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{
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mobj_t *flicky;
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mobj_t *flicky;
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if (mariomode) // No flickies in Mario mode
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return NULL;
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if (cv_soniccd.value)
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if (cv_soniccd.value)
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flickytype = MT_SEED; // MT_CDSEED
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flickytype = MT_SEED; // MT_CDSEED
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else if (!flickytype)
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else if (!flickytype)
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