Prevented Mario mode from bailing out P_InternalFlickySpawn. What's the point? Goombas don't call A_FlickySpawn...

This commit is contained in:
toasterbabe 2017-01-01 16:24:47 +00:00
parent 6ed8d99b48
commit df88d888e6
1 changed files with 0 additions and 3 deletions

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@ -10352,9 +10352,6 @@ mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz
{
mobj_t *flicky;
if (mariomode) // No flickies in Mario mode
return NULL;
if (cv_soniccd.value)
flickytype = MT_SEED; // MT_CDSEED
else if (!flickytype)