Merge branch 'udmf-next' into udmf-multitag

# Conflicts:
#	src/doomdata.h
#	src/p_setup.c
This commit is contained in:
Nev3r 2020-04-22 09:11:17 +02:00
commit de3ad9bc43
6 changed files with 63 additions and 12 deletions

View File

@ -24,6 +24,7 @@
#include "doomdef.h"
#include "taglist.h"
#include "m_fixed.h" // See the mapthing_t scale.
//
// Map level types.
@ -200,12 +201,13 @@ typedef struct
typedef struct
{
INT16 x, y;
INT16 angle;
INT16 angle, pitch, roll;
UINT16 type;
UINT16 options;
INT16 z;
UINT8 extrainfo;
taglist_t tags;
fixed_t scale;
struct mobj_s *mobj;
} mapthing_t;

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@ -31,6 +31,8 @@ enum mobj_e {
mobj_snext,
mobj_sprev,
mobj_angle,
mobj_pitch,
mobj_roll,
mobj_rollangle,
mobj_sprite,
mobj_frame,
@ -97,6 +99,8 @@ static const char *const mobj_opt[] = {
"snext",
"sprev",
"angle",
"pitch",
"roll",
"rollangle",
"sprite",
"frame",
@ -198,6 +202,12 @@ static int mobj_get(lua_State *L)
case mobj_angle:
lua_pushangle(L, mo->angle);
break;
case mobj_pitch:
lua_pushangle(L, mo->pitch);
break;
case mobj_roll:
lua_pushangle(L, mo->roll);
break;
case mobj_rollangle:
lua_pushangle(L, mo->rollangle);
break;
@ -453,6 +463,11 @@ static int mobj_set(lua_State *L)
localangle = mo->angle;
else if (mo->player == &players[secondarydisplayplayer])
localangle2 = mo->angle;
case mobj_pitch:
mo->pitch = luaL_checkangle(L, 3);
break;
case mobj_roll:
mo->roll = luaL_checkangle(L, 3);
break;
case mobj_rollangle:
mo->rollangle = luaL_checkangle(L, 3);
@ -771,10 +786,16 @@ static int mapthing_get(lua_State *L)
number = mt->y;
else if(fastcmp(field,"angle"))
number = mt->angle;
else if(fastcmp(field,"pitch"))
number = mt->pitch;
else if(fastcmp(field,"roll"))
number = mt->roll;
else if(fastcmp(field,"type"))
number = mt->type;
else if(fastcmp(field,"options"))
number = mt->options;
else if(fastcmp(field,"scale"))
number = mt->scale;
else if(fastcmp(field,"z"))
number = mt->z;
else if(fastcmp(field,"extrainfo"))
@ -810,10 +831,16 @@ static int mapthing_set(lua_State *L)
mt->y = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"angle"))
mt->angle = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"pitch"))
mt->pitch = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"roll"))
mt->roll = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"type"))
mt->type = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"options"))
mt->options = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"scale"))
mt->scale = luaL_checkfixed(L, 3);
else if(fastcmp(field,"z"))
mt->z = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"extrainfo"))

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@ -11618,7 +11618,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
INT32 numhuntemeralds;
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip)
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale)
{
const subsector_t *ss = R_PointInSubsector(x, y);
@ -11629,10 +11629,10 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x,
// Establish height.
if (flip)
return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight)
- offset - mobjinfo[mobjtype].height;
- FixedMul(scale, offset + mobjinfo[mobjtype].height);
else
return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight)
+ offset;
+ FixedMul(scale, offset);
}
static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
@ -11703,7 +11703,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin
return ONFLOORZ;
}
return P_GetMobjSpawnHeight(mobjtype, x, y, offset, flip);
return P_GetMobjSpawnHeight(mobjtype, x, y, offset, flip, mthing->scale);
}
static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
@ -13081,12 +13081,18 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
mobj = P_SpawnMobj(x, y, z, i);
mobj->spawnpoint = mthing;
P_SetScale(mobj, mthing->scale);
mobj->destscale = mthing->scale;
if (!P_SetupSpawnedMapThing(mthing, mobj, &doangle))
return mobj;
if (doangle)
mobj->angle = FixedAngle(mthing->angle << FRACBITS);
mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
mobj->roll = FixedAngle(mthing->roll << FRACBITS);
mthing->mobj = mobj;
// ignore MTF_ flags and return early
@ -13183,7 +13189,7 @@ static void P_SpawnHoopInternal(mapthing_t *mthing, INT32 hoopsize, fixed_t size
TVector v, *res;
fixed_t x = mthing->x << FRACBITS;
fixed_t y = mthing->y << FRACBITS;
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, false);
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, false, mthing->scale);
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
@ -13328,7 +13334,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t* itemtypes, UINT8 numi
itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
}
}
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, mthing->options & MTF_OBJECTFLIP);
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, mthing->options & MTF_OBJECTFLIP, mthing->scale);
for (r = 0; r < numitems; r++)
{
@ -13386,7 +13392,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
}
}
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, false);
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, false, mthing->scale);
for (i = 0; i < numitems; i++)
{

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@ -278,7 +278,7 @@ typedef struct mobj_s
struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite.
angle_t angle; // orientation
angle_t angle, pitch, roll; // orientation
angle_t rollangle;
spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h
@ -398,7 +398,7 @@ typedef struct precipmobj_s
struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite.
angle_t angle; // orientation
angle_t angle, pitch, roll; // orientation
angle_t rollangle;
spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h

View File

@ -1463,7 +1463,9 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
(mobj->y != mobj->spawnpoint->y << FRACBITS) ||
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)))
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)) ||
(mobj->pitch != FixedAngle(mobj->spawnpoint->pitch*FRACUNIT)) ||
(mobj->roll != FixedAngle(mobj->spawnpoint->roll*FRACUNIT)) )
diff |= MD_POS;
if (mobj->info->doomednum != mobj->spawnpoint->type)
@ -1645,6 +1647,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, mobj->x);
WRITEFIXED(save_p, mobj->y);
WRITEANGLE(save_p, mobj->angle);
WRITEANGLE(save_p, mobj->pitch);
WRITEANGLE(save_p, mobj->roll);
}
if (diff & MD_MOM)
{
@ -2661,12 +2665,16 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
mobj->x = READFIXED(save_p);
mobj->y = READFIXED(save_p);
mobj->angle = READANGLE(save_p);
mobj->pitch = READANGLE(save_p);
mobj->roll = READANGLE(save_p);
}
else
{
mobj->x = mobj->spawnpoint->x << FRACBITS;
mobj->y = mobj->spawnpoint->y << FRACBITS;
mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
mobj->pitch = FixedAngle(mobj->spawnpoint->pitch*FRACUNIT);
mobj->roll = FixedAngle(mobj->spawnpoint->roll*FRACUNIT);
}
if (diff & MD_MOM)
{

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@ -1281,6 +1281,8 @@ static void P_LoadThings(UINT8 *data)
mt->options = READUINT16(data);
mt->extrainfo = (UINT8)(mt->type >> 12);
Tag_FSet(&mt->tags, 0);
mt->scale = FRACUNIT;
mt->pitch = mt->roll = 0;
mt->type &= 4095;
@ -1597,9 +1599,14 @@ static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
mapthings[i].z = atol(val);
else if (fastcmp(param, "angle"))
mapthings[i].angle = atol(val);
else if (fastcmp(param, "pitch"))
mapthings[i].pitch = atol(val);
else if (fastcmp(param, "roll"))
mapthings[i].roll = atol(val);
else if (fastcmp(param, "type"))
mapthings[i].type = atol(val);
else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley"))
mapthings[i].scale = FLOAT_TO_FIXED(atof(val));
// Flags
else if (fastcmp(param, "extra") && fastcmp("true", val))
mapthings[i].options |= MTF_EXTRA;
@ -1809,6 +1816,7 @@ static void P_LoadTextmap(void)
mt->z = 0;
mt->extrainfo = 0;
Tag_FSet(&mt->tags, 0);
mt->scale = FRACUNIT;
mt->mobj = NULL;
TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter);