You don't need to push the value twice, it's only used once
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@ -1631,7 +1631,6 @@ int LUA_InfoLib(lua_State *L)
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lua_pushcfunction(L, lib_spriteinfolen);
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lua_pushcfunction(L, lib_spriteinfolen);
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lua_setfield(L, -2, "__len");
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setmetatable(L, -2);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "spriteinfo");
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lua_setglobal(L, "spriteinfo");
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luaL_newmetatable(L, META_LUABANKS);
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luaL_newmetatable(L, META_LUABANKS);
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