From dbbb805e924c61b7858745c293d1dc407e41c9b3 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 24 Aug 2019 20:23:28 +0200 Subject: [PATCH] Green Snapper: Update Z position of legs during movement --- src/p_enemy.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 1dc265676..f61f2a09b 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13325,8 +13325,8 @@ static void P_SnapperLegPlace(mobj_t *mo) fixed_t rad = mo->radius; INT32 necklen = (32*(mo->info->reactiontime - mo->reactiontime))/mo->info->reactiontime; // Not in FU - P_TryMove(seg, mo->x + FixedMul(c, rad) + necklen*c, mo->y + FixedMul(s, rad) + necklen*s, true); seg->z = mo->z + mo->height/3; + P_TryMove(seg, mo->x + FixedMul(c, rad) + necklen*c, mo->y + FixedMul(s, rad) + necklen*s, true); seg->angle = a; // Move as many legs as available. @@ -13346,6 +13346,7 @@ static void P_SnapperLegPlace(mobj_t *mo) { x = c*o2 + s*o1; y = s*o2 - c*o1; + seg->z = mo->z; P_TryMove(seg, x0 + x, y0 + y, true); P_SetMobjState(seg, seg->info->raisestate); }