There's always something... a slightly more forgiving radius for the Crushstacean's claw, since I've gotten hit whilst apparently jumping at a safe place next to the claw a few times this evening.
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@ -4092,7 +4092,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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sfx_pop, // deathsound
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1, // speed
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1, // speed
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32*FRACUNIT, // radius
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22*FRACUNIT, // radius
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24*FRACUNIT, // height
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24*FRACUNIT, // height
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0, // display offset
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0, // display offset
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(sfx_s3k49<<8), // mass
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(sfx_s3k49<<8), // mass
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