Fix normal one-up sound playing in Mario mode

This commit is contained in:
Zippy_Zolton 2020-11-25 21:46:45 -06:00
parent 4ab667c6a0
commit db6b0c6aa0

View file

@ -1491,10 +1491,10 @@ void P_PlayLivesJingle(player_t *player)
if (player && !P_IsLocalPlayer(player)) if (player && !P_IsLocalPlayer(player))
return; return;
if (use1upSound || cv_1upsound.value) if (mariomode)
S_StartSound(NULL, sfx_oneup);
else if (mariomode)
S_StartSound(NULL, sfx_marioa); S_StartSound(NULL, sfx_marioa);
else if (use1upSound || cv_1upsound.value)
S_StartSound(NULL, sfx_oneup);
else else
{ {
P_PlayJingle(player, JT_1UP); P_PlayJingle(player, JT_1UP);