Drill mash penalty fix
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@ -6668,12 +6668,16 @@ static void P_NiGHTSMovement(player_t *player)
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}
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}
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else if (player->drilltimer == 32)
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else if (player->drilltimer == 32)
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{
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{
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// drill mash penalty
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player->drilltimer = 31;
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player->drilltimer = 31;
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player->drillmeter -= TICRATE/2;
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player->drillmeter -= TICRATE/2;
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if (player->drillmeter <= 0)
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if (player->drillmeter <= 0)
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player->drillmeter = TICRATE/10;
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player->drillmeter = TICRATE/10;
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}
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}
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else if (--player->drilltimer <= 0)
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else if (--player->drilltimer == 11)
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// give that drill mash penalty back (after 0.6 seconds)
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player->drillmeter += TICRATE/2;
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else if (player->drilltimer <= 0)
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{
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{
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player->drilltimer = 10;
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player->drilltimer = 10;
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S_StartSound(player->mo, sfx_drill2);
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S_StartSound(player->mo, sfx_drill2);
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