Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.

(Resolves #250)
This commit is contained in:
toaster 2019-10-13 16:30:29 +01:00
parent 9bdb38df64
commit dabd0b2e01
1 changed files with 3 additions and 6 deletions

View File

@ -1474,12 +1474,9 @@ static void ST_drawNightsRecords(void)
if (P_HasGrades(gamemap, stplyr->lastmare + 1)) if (P_HasGrades(gamemap, stplyr->lastmare + 1))
{ {
if (aflag) UINT8 grade = P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare);
V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag, if (modeattacking || grade >= GRADE_A)
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]); V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag, ngradeletters[grade]);
else
V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, 160, 0,
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
} }
break; break;
} }