From d9ca8b45d316d3573201604ef506bcea8abf055a Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 3 Mar 2019 22:09:34 +0000 Subject: [PATCH] Saving work so far, UNTESTED # Conflicts: # src/r_data.c --- src/r_data.c | 63 +++++++++++++++++++++++++++++++++++----------------- src/w_wad.c | 16 +++++++++++++ src/w_wad.h | 1 + 3 files changed, 60 insertions(+), 20 deletions(-) diff --git a/src/r_data.c b/src/r_data.c index a21ba49ae..f9088a8d5 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -404,16 +404,7 @@ void R_LoadTextures(void) // but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures. for (w = 0, numtextures = 0; w < numwadfiles; w++) { - if (wadfiles[w]->type == RET_PK3) - { - texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0); - texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart); - } - else - { - texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1; - texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); - } + // Count the textures from TEXTURES lumps texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); while (texturesLumpPos != INT16_MAX) @@ -422,19 +413,43 @@ void R_LoadTextures(void) texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1); } - // Add all the textures between TX_START and TX_END - if (texstart != INT16_MAX && texend != INT16_MAX) + // Count single-patch textures + + if (wadfiles[w]->type == RET_PK3) + { + texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0); + texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart); + } + else + { + texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0); + texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); + } + + if (texstart == INT16_MAX || texend == INT16_MAX) + continue; + + texstart++; // Do not count the first marker + + // PK3s have subfolders, so we can't just make a simple sum + if (wadfiles[w]->type == RET_PK3) + { + for (j = texstart; j < texend; j++) + { + if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it + numtextures++; + } + } + else // Add all the textures between TX_START and TX_END { numtextures += (UINT32)(texend - texstart); } - - // If no textures found by this point, bomb out - if (!numtextures && w == (numwadfiles - 1)) - { - I_Error("No textures detected in any WADs!\n"); - } } + // If no textures found by this point, bomb out + if (!numtextures) + I_Error("No textures detected in any WADs!\n"); + // Allocate memory and initialize to 0 for all the textures we are initialising. // There are actually 5 buffers allocated in one for convenience. textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL); @@ -469,7 +484,7 @@ void R_LoadTextures(void) } else { - texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1; + texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0); texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); if (texturesLumpPos != INT16_MAX) @@ -479,9 +494,16 @@ void R_LoadTextures(void) if (texstart == INT16_MAX || texend == INT16_MAX) continue; + texstart++; // Do not count the first marker + // Work through each lump between the markers in the WAD. - for (j = 0; j < (texend - texstart); i++, j++) + for (j = 0; j < (texend - texstart); j++) { + if (wadfiles[w]->type == RET_PK3) + { + if (W_IsLumpFolder((UINT16)w, texstart + j)) // Check if lump is a folder + continue; // If it is then SKIP IT + } patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE); // Then, check the lump directly to see if it's a texture SOC, @@ -520,6 +542,7 @@ void R_LoadTextures(void) texturewidthmask[i] = k - 1; textureheight[i] = texture->height << FRACBITS; } + i++; } } } diff --git a/src/w_wad.c b/src/w_wad.c index 8d96449f1..9c8fccc6e 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1153,6 +1153,22 @@ boolean W_IsLumpWad(lumpnum_t lumpnum) return false; // WADs should never be inside non-PK3s as far as SRB2 is concerned } +// +// W_IsLumpFolder +// Is the lump a folder? (in a PK3 obviously) +// +boolean W_IsLumpFolder(UINT16 wad, UINT16 lump); +{ + if (wadfiles[wad]->type == RET_PK3) + { + const char *name = wadfiles[wad]->lumpinfo[lump]->name2; + + return (name[strlen(name)-1] == '/') // folders end in '/' + } + + return false; // non-PK3s don't have folders +} + #ifdef HAVE_ZLIB /* report a zlib or i/o error */ void zerr(int ret) diff --git a/src/w_wad.h b/src/w_wad.h index e2e17740f..87566c3ee 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -154,6 +154,7 @@ size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump); size_t W_LumpLength(lumpnum_t lumpnum); boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s +boolean W_IsLumpFolder(UINT16 wad, UINT16 lump); // for detecting folder "lumps" #ifdef HAVE_ZLIB void zerr(int ret); // zlib error checking