diff --git a/src/r_segs.c b/src/r_segs.c index c79071e9b..a6772f964 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -1649,23 +1649,26 @@ void R_StoreWallRange(INT32 start, INT32 stop) // left temp = xtoviewangle[start]+viewangle; +#define FIXED_TO_DOUBLE(x) (((double)(x)) / ((double)FRACUNIT)) +#define DOUBLE_TO_FIXED(x) (fixed_t)((x) * ((double)FRACUNIT)) + { // Both lines can be written in slope-intercept form, so figure out line intersection - float a1, b1, c1, a2, b2, c2, det; // 1 is the seg, 2 is the view angle vector... - ///TODO: convert to FPU + double a1, b1, c1, a2, b2, c2, det; // 1 is the seg, 2 is the view angle vector... + ///TODO: convert to fixed point - a1 = FIXED_TO_FLOAT(curline->v2->y-curline->v1->y); - b1 = FIXED_TO_FLOAT(curline->v1->x-curline->v2->x); - c1 = a1*FIXED_TO_FLOAT(curline->v1->x) + b1*FIXED_TO_FLOAT(curline->v1->y); + a1 = FIXED_TO_DOUBLE(curline->v2->y-curline->v1->y); + b1 = FIXED_TO_DOUBLE(curline->v1->x-curline->v2->x); + c1 = a1*FIXED_TO_DOUBLE(curline->v1->x) + b1*FIXED_TO_DOUBLE(curline->v1->y); - a2 = -FIXED_TO_FLOAT(FINESINE(temp>>ANGLETOFINESHIFT)); - b2 = FIXED_TO_FLOAT(FINECOSINE(temp>>ANGLETOFINESHIFT)); - c2 = a2*FIXED_TO_FLOAT(viewx) + b2*FIXED_TO_FLOAT(viewy); + a2 = -FIXED_TO_DOUBLE(FINESINE(temp>>ANGLETOFINESHIFT)); + b2 = FIXED_TO_DOUBLE(FINECOSINE(temp>>ANGLETOFINESHIFT)); + c2 = a2*FIXED_TO_DOUBLE(viewx) + b2*FIXED_TO_DOUBLE(viewy); det = a1*b2 - a2*b1; - ds_p->leftpos.x = segleft.x = FLOAT_TO_FIXED((b2*c1 - b1*c2)/det); - ds_p->leftpos.y = segleft.y = FLOAT_TO_FIXED((a1*c2 - a2*c1)/det); + ds_p->leftpos.x = segleft.x = DOUBLE_TO_FIXED((b2*c1 - b1*c2)/det); + ds_p->leftpos.y = segleft.y = DOUBLE_TO_FIXED((a1*c2 - a2*c1)/det); } // right @@ -1673,22 +1676,26 @@ void R_StoreWallRange(INT32 start, INT32 stop) { // Both lines can be written in slope-intercept form, so figure out line intersection - float a1, b1, c1, a2, b2, c2, det; // 1 is the seg, 2 is the view angle vector... - ///TODO: convert to FPU + double a1, b1, c1, a2, b2, c2, det; // 1 is the seg, 2 is the view angle vector... + ///TODO: convert to fixed point - a1 = FIXED_TO_FLOAT(curline->v2->y-curline->v1->y); - b1 = FIXED_TO_FLOAT(curline->v1->x-curline->v2->x); - c1 = a1*FIXED_TO_FLOAT(curline->v1->x) + b1*FIXED_TO_FLOAT(curline->v1->y); + a1 = FIXED_TO_DOUBLE(curline->v2->y-curline->v1->y); + b1 = FIXED_TO_DOUBLE(curline->v1->x-curline->v2->x); + c1 = a1*FIXED_TO_DOUBLE(curline->v1->x) + b1*FIXED_TO_DOUBLE(curline->v1->y); - a2 = -FIXED_TO_FLOAT(FINESINE(temp>>ANGLETOFINESHIFT)); - b2 = FIXED_TO_FLOAT(FINECOSINE(temp>>ANGLETOFINESHIFT)); - c2 = a2*FIXED_TO_FLOAT(viewx) + b2*FIXED_TO_FLOAT(viewy); + a2 = -FIXED_TO_DOUBLE(FINESINE(temp>>ANGLETOFINESHIFT)); + b2 = FIXED_TO_DOUBLE(FINECOSINE(temp>>ANGLETOFINESHIFT)); + c2 = a2*FIXED_TO_DOUBLE(viewx) + b2*FIXED_TO_DOUBLE(viewy); det = a1*b2 - a2*b1; - ds_p->rightpos.x = segright.x = FLOAT_TO_FIXED((b2*c1 - b1*c2)/det); - ds_p->rightpos.y = segright.y = FLOAT_TO_FIXED((a1*c2 - a2*c1)/det); + ds_p->rightpos.x = segright.x = DOUBLE_TO_FIXED((b2*c1 - b1*c2)/det); + ds_p->rightpos.y = segright.y = DOUBLE_TO_FIXED((a1*c2 - a2*c1)/det); } + +#undef FIXED_TO_DOUBLE +#undef DOUBLE_TO_FIXED + }