Fix Metal Sonic not correctly flipping with gravity. (Doesn't require a new Metal recording.)
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@ -5194,7 +5194,10 @@ void G_ReadMetalTic(mobj_t *metal)
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{ // But wait, there's more!
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xziptic = READUINT8(metal_p);
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if (xziptic & EZT_FLIP)
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{
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metal->eflags ^= MFE_VERTICALFLIP;
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metal->flags2 ^= MF2_OBJECTFLIP;
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}
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if (xziptic & EZT_SCALE)
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{
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metal->destscale = READFIXED(metal_p);
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