Fix Ringslinger weapon ring penalty missnapment
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@ -2195,7 +2195,7 @@ static void ST_drawMatchHUD(void)
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{
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sprintf(penaltystr, "-%d", stplyr->ammoremoval);
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V_DrawString(offset + 8 + stplyr->ammoremovalweapon * 20, y,
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V_REDMAP, penaltystr);
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V_REDMAP|V_SNAPTOBOTTOM, penaltystr);
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}
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}
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