diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 0fe4a79e1..1327e548a 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5594,7 +5594,7 @@ static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean { // 1 = always on // 2 = chasecam only - if (cv_grshearing.value == 1 || (cv_grshearing.value == 2 && R_IsViewpointFirstPerson(player, skybox))) + if (cv_grshearing.value == 1 || (cv_grshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))) { fixed_t fixedaiming = AIMINGTODY(aimingangle); trans->viewaiming = FIXED_TO_FLOAT(fixedaiming); diff --git a/src/r_main.c b/src/r_main.c index c7e8df4a3..40025c5b0 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1028,7 +1028,7 @@ boolean R_ViewpointHasChasecam(player_t *player) return chasecam; } -boolean R_IsViewpointFirstPerson(player_t *player, boolean skybox) +boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox) { boolean chasecam = R_ViewpointHasChasecam(player); diff --git a/src/r_main.h b/src/r_main.h index 0dbc3e9cf..52bff4140 100644 --- a/src/r_main.h +++ b/src/r_main.h @@ -106,7 +106,7 @@ void R_SetupFrame(player_t *player); void R_SkyboxFrame(player_t *player); boolean R_ViewpointHasChasecam(player_t *player); -boolean R_IsViewpointFirstPerson(player_t *player, boolean skybox); +boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox); // Called by D_Display. void R_RenderPlayerView(player_t *player);