Flicky stand states

This commit is contained in:
mazmazz 2018-08-09 01:44:08 -04:00
parent db7bc927e7
commit d5f32cc0e5
3 changed files with 72 additions and 18 deletions

View File

@ -5393,6 +5393,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_01_FLAP1",
"S_FLICKY_01_FLAP2",
"S_FLICKY_01_FLAP3",
"S_FLICKY_01_STAND",
// Rabbit
"S_FLICKY_02_OUT",
@ -5400,6 +5401,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_02_HOP",
"S_FLICKY_02_UP",
"S_FLICKY_02_DOWN",
"S_FLICKY_02_STAND",
// Chicken
"S_FLICKY_03_OUT",
@ -5408,6 +5410,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_03_UP",
"S_FLICKY_03_FLAP1",
"S_FLICKY_03_FLAP2",
"S_FLICKY_03_STAND",
// Seal
"S_FLICKY_04_OUT",
@ -5419,6 +5422,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_04_SWIM2",
"S_FLICKY_04_SWIM3",
"S_FLICKY_04_SWIM4",
"S_FLICKY_04_STAND",
// Pig
"S_FLICKY_05_OUT",
@ -5426,6 +5430,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_05_HOP",
"S_FLICKY_05_UP",
"S_FLICKY_05_DOWN",
"S_FLICKY_05_STAND",
// Chipmunk
"S_FLICKY_06_OUT",
@ -5433,6 +5438,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_06_HOP",
"S_FLICKY_06_UP",
"S_FLICKY_06_DOWN",
"S_FLICKY_06_STAND",
// Penguin
"S_FLICKY_07_OUT",
@ -5447,6 +5453,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_07_SWIM1",
"S_FLICKY_07_SWIM2",
"S_FLICKY_07_SWIM3",
"S_FLICKY_07_STAND",
// Fish
"S_FLICKY_08_OUT",
@ -5460,6 +5467,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_08_SWIM2",
"S_FLICKY_08_SWIM3",
"S_FLICKY_08_SWIM4",
"S_FLICKY_08_STAND",
// Ram
"S_FLICKY_09_OUT",
@ -5467,11 +5475,13 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_09_HOP",
"S_FLICKY_09_UP",
"S_FLICKY_09_DOWN",
"S_FLICKY_09_STAND",
// Puffin
"S_FLICKY_10_OUT",
"S_FLICKY_10_FLAP1",
"S_FLICKY_10_FLAP2",
"S_FLICKY_10_STAND",
// Cow
"S_FLICKY_11_OUT",
@ -5479,6 +5489,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_11_RUN1",
"S_FLICKY_11_RUN2",
"S_FLICKY_11_RUN3",
"S_FLICKY_11_STAND",
// Rat
"S_FLICKY_12_OUT",
@ -5486,6 +5497,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_12_RUN1",
"S_FLICKY_12_RUN2",
"S_FLICKY_12_RUN3",
"S_FLICKY_12_STAND",
// Bear
"S_FLICKY_13_OUT",
@ -5493,12 +5505,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_13_HOP",
"S_FLICKY_13_UP",
"S_FLICKY_13_DOWN",
"S_FLICKY_13_STAND",
// Dove
"S_FLICKY_14_OUT",
"S_FLICKY_14_FLAP1",
"S_FLICKY_14_FLAP2",
"S_FLICKY_14_FLAP3",
"S_FLICKY_14_STAND",
// Cat
"S_FLICKY_15_OUT",
@ -5506,12 +5520,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FLICKY_15_HOP",
"S_FLICKY_15_UP",
"S_FLICKY_15_DOWN",
"S_FLICKY_15_STAND",
// Canary
"S_FLICKY_16_OUT",
"S_FLICKY_16_FLAP1",
"S_FLICKY_16_FLAP2",
"S_FLICKY_16_FLAP3",
"S_FLICKY_16_STAND",
// Spider
"S_SECRETFLICKY_01_OUT",
@ -5519,12 +5535,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SECRETFLICKY_01_HOP",
"S_SECRETFLICKY_01_UP",
"S_SECRETFLICKY_01_DOWN",
"S_SECRETFLICKY_01_STAND",
// Bat
"S_SECRETFLICKY_02_OUT",
"S_SECRETFLICKY_02_FLAP1",
"S_SECRETFLICKY_02_FLAP2",
"S_SECRETFLICKY_02_FLAP3",
"S_SECRETFLICKY_02_STAND",
// Fan
"S_FAN",

View File

@ -2638,6 +2638,7 @@ state_t states[NUMSTATES] =
{SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
{SPR_FL01, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_FLICKY_01_STAND
// Rabbit
{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT
@ -2645,6 +2646,7 @@ state_t states[NUMSTATES] =
{SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP
{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP
{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
{SPR_FL02, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_FLICKY_02_STAND
// Chicken
{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT
@ -2653,6 +2655,7 @@ state_t states[NUMSTATES] =
{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP
{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
{SPR_FL03, FF_ANIMATE, -1, {NULL}, 4, 2, S_NULL}, // S_FLICKY_03_STAND
// Seal
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT
@ -2664,6 +2667,7 @@ state_t states[NUMSTATES] =
{SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
{SPR_FL04, FF_ANIMATE, -1, {NULL}, 5, 4, S_NULL}, // S_FLICKY_04_STAND
// Pig
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT
@ -2671,6 +2675,7 @@ state_t states[NUMSTATES] =
{SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
{SPR_FL05, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_FLICKY_05_STAND
// Chipmunk
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT
@ -2678,6 +2683,7 @@ state_t states[NUMSTATES] =
{SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
{SPR_FL06, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_FLICKY_06_STAND
// Penguin
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT
@ -2692,6 +2698,7 @@ state_t states[NUMSTATES] =
{SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
{SPR_FL07, FF_ANIMATE, -1, {NULL}, 6, 4, S_NULL}, // S_FLICKY_07_STAND
// Fish
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT
@ -2705,6 +2712,7 @@ state_t states[NUMSTATES] =
{SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND
// Ram
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT
@ -2712,11 +2720,13 @@ state_t states[NUMSTATES] =
{SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
{SPR_FL09, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_FLICKY_09_STAND
// Puffin
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
{SPR_FL10, FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_10_STAND
// Cow
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT
@ -2724,6 +2734,7 @@ state_t states[NUMSTATES] =
{SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3
{SPR_FL11, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL}, // S_FLICKY_11_STAND
// Rat
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT
@ -2731,6 +2742,7 @@ state_t states[NUMSTATES] =
{SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3
{SPR_FL12, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_FLICKY_12_STAND
// Bear
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
@ -2738,12 +2750,14 @@ state_t states[NUMSTATES] =
{SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
{SPR_FL13, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_FLICKY_13_STAND
// Dove
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT
{SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
{SPR_FL14, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_FLICKY_14_STAND
// Cat
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT
@ -2751,12 +2765,14 @@ state_t states[NUMSTATES] =
{SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
{SPR_FL15, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_FLICKY_15_STAND
// Canary
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT
{SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
{SPR_FL16, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_FLICKY_16_STAND
// Spider
{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT
@ -2764,12 +2780,14 @@ state_t states[NUMSTATES] =
{SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_HOP
{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP
{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN
{SPR_FS01, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_SECRETFLICKY_01_STAND
// Bat
{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT
{SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1
{SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2
{SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3
{SPR_FS02, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_SECRETFLICKY_02_STAND
// Fan
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN
@ -13690,7 +13708,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
570, // doomednum
S_FLICKY_01_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_01_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13717,7 +13735,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
571, // doomednum
S_FLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13744,7 +13762,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
572, // doomednum
S_FLICKY_03_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_03_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13771,7 +13789,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
573, // doomednum
S_FLICKY_04_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_04_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13798,7 +13816,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
574, // doomednum
S_FLICKY_05_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_05_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13825,7 +13843,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
575, // doomednum
S_FLICKY_06_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_06_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13852,7 +13870,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
576, // doomednum
S_FLICKY_07_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_07_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13879,7 +13897,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
577, // doomednum
S_FLICKY_08_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_08_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13906,7 +13924,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
578, // doomednum
S_FLICKY_09_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_09_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13933,7 +13951,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
579, // doomednum
S_FLICKY_10_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_10_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13960,7 +13978,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
580, // doomednum
S_FLICKY_11_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_11_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -13987,7 +14005,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
581, // doomednum
S_FLICKY_12_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_12_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14014,7 +14032,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
582, // doomednum
S_FLICKY_13_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_13_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14041,7 +14059,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
583, // doomednum
S_FLICKY_14_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_14_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14068,7 +14086,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
584, // doomednum
S_FLICKY_15_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_15_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14095,7 +14113,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
585, // doomednum
S_FLICKY_16_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_FLICKY_16_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14122,7 +14140,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
586, // doomednum
S_SECRETFLICKY_01_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_SECRETFLICKY_01_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
@ -14149,7 +14167,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
587, // doomednum
S_SECRETFLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
S_SECRETFLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound

View File

@ -2746,6 +2746,7 @@ typedef enum state
S_FLICKY_01_FLAP1,
S_FLICKY_01_FLAP2,
S_FLICKY_01_FLAP3,
S_FLICKY_01_STAND,
// Rabbit
S_FLICKY_02_OUT,
@ -2753,6 +2754,7 @@ typedef enum state
S_FLICKY_02_HOP,
S_FLICKY_02_UP,
S_FLICKY_02_DOWN,
S_FLICKY_02_STAND,
// Chicken
S_FLICKY_03_OUT,
@ -2761,6 +2763,7 @@ typedef enum state
S_FLICKY_03_UP,
S_FLICKY_03_FLAP1,
S_FLICKY_03_FLAP2,
S_FLICKY_03_STAND,
// Seal
S_FLICKY_04_OUT,
@ -2772,6 +2775,7 @@ typedef enum state
S_FLICKY_04_SWIM2,
S_FLICKY_04_SWIM3,
S_FLICKY_04_SWIM4,
S_FLICKY_04_STAND,
// Pig
S_FLICKY_05_OUT,
@ -2779,6 +2783,7 @@ typedef enum state
S_FLICKY_05_HOP,
S_FLICKY_05_UP,
S_FLICKY_05_DOWN,
S_FLICKY_05_STAND,
// Chipmunk
S_FLICKY_06_OUT,
@ -2786,6 +2791,7 @@ typedef enum state
S_FLICKY_06_HOP,
S_FLICKY_06_UP,
S_FLICKY_06_DOWN,
S_FLICKY_06_STAND,
// Penguin
S_FLICKY_07_OUT,
@ -2800,6 +2806,7 @@ typedef enum state
S_FLICKY_07_SWIM1,
S_FLICKY_07_SWIM2,
S_FLICKY_07_SWIM3,
S_FLICKY_07_STAND,
// Fish
S_FLICKY_08_OUT,
@ -2813,6 +2820,7 @@ typedef enum state
S_FLICKY_08_SWIM2,
S_FLICKY_08_SWIM3,
S_FLICKY_08_SWIM4,
S_FLICKY_08_STAND,
// Ram
S_FLICKY_09_OUT,
@ -2820,11 +2828,13 @@ typedef enum state
S_FLICKY_09_HOP,
S_FLICKY_09_UP,
S_FLICKY_09_DOWN,
S_FLICKY_09_STAND,
// Puffin
S_FLICKY_10_OUT,
S_FLICKY_10_FLAP1,
S_FLICKY_10_FLAP2,
S_FLICKY_10_STAND,
// Cow
S_FLICKY_11_OUT,
@ -2832,6 +2842,7 @@ typedef enum state
S_FLICKY_11_RUN1,
S_FLICKY_11_RUN2,
S_FLICKY_11_RUN3,
S_FLICKY_11_STAND,
// Rat
S_FLICKY_12_OUT,
@ -2839,6 +2850,7 @@ typedef enum state
S_FLICKY_12_RUN1,
S_FLICKY_12_RUN2,
S_FLICKY_12_RUN3,
S_FLICKY_12_STAND,
// Bear
S_FLICKY_13_OUT,
@ -2846,12 +2858,14 @@ typedef enum state
S_FLICKY_13_HOP,
S_FLICKY_13_UP,
S_FLICKY_13_DOWN,
S_FLICKY_13_STAND,
// Dove
S_FLICKY_14_OUT,
S_FLICKY_14_FLAP1,
S_FLICKY_14_FLAP2,
S_FLICKY_14_FLAP3,
S_FLICKY_14_STAND,
// Cat
S_FLICKY_15_OUT,
@ -2859,12 +2873,14 @@ typedef enum state
S_FLICKY_15_HOP,
S_FLICKY_15_UP,
S_FLICKY_15_DOWN,
S_FLICKY_15_STAND,
// Canary
S_FLICKY_16_OUT,
S_FLICKY_16_FLAP1,
S_FLICKY_16_FLAP2,
S_FLICKY_16_FLAP3,
S_FLICKY_16_STAND,
// Spider
S_SECRETFLICKY_01_OUT,
@ -2872,12 +2888,14 @@ typedef enum state
S_SECRETFLICKY_01_HOP,
S_SECRETFLICKY_01_UP,
S_SECRETFLICKY_01_DOWN,
S_SECRETFLICKY_01_STAND,
// Bat
S_SECRETFLICKY_02_OUT,
S_SECRETFLICKY_02_FLAP1,
S_SECRETFLICKY_02_FLAP2,
S_SECRETFLICKY_02_FLAP3,
S_SECRETFLICKY_02_STAND,
// Fan
S_FAN,