From d5b1467e79330301cd9394da5199e3b994da5d56 Mon Sep 17 00:00:00 2001 From: lachwright Date: Fri, 25 Oct 2019 18:48:40 +0800 Subject: [PATCH] Put player in jump state after spinning during a wall transfer --- src/p_mobj.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_mobj.c b/src/p_mobj.c index f1dc5d760..60ba7ed2d 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1990,6 +1990,8 @@ void P_XYMovement(mobj_t *mo) { mo->momz = transfermomz; mo->standingslope = NULL; + if (player->pflags & PF_SPINNING) + player->pflags = (player->pflags & ~PF_SPINNING) | (P_GetJumpFlags(player) | PF_THOKKED); } } #endif