Set player->finishedrings upon new mare
(Forgot this line from the player->spheres merge, so let's straggle here)
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@ -746,6 +746,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->texttimer = 4*TICRATE;
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player->texttimer = 4*TICRATE;
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player->textvar = 4; // Score and grades
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player->textvar = 4; // Score and grades
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedrings = (INT16)(player->rings);
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// Add score to temp leaderboards
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// Add score to temp leaderboards
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if (!(netgame||multiplayer) && P_IsLocalPlayer(player))
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if (!(netgame||multiplayer) && P_IsLocalPlayer(player))
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