diff --git a/src/p_mobj.c b/src/p_mobj.c index c729b7aa7..520f9ad07 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2541,6 +2541,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo) I_Assert(mo != NULL); I_Assert(!P_MobjWasRemoved(mo)); + if (mo->player && mo->player->pflags & PF_GODMODE) + return false; + if (((mo->z <= mo->subsector->sector->floorheight && !(mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_FLOOR)) || (mo->z + mo->height >= mo->subsector->sector->ceilingheight diff --git a/src/st_stuff.c b/src/st_stuff.c index 315dcd068..4af3199a1 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1490,25 +1490,25 @@ static inline void ST_drawRaceHUD(void) { INT32 height = (BASEVIDHEIGHT/2); INT32 bounce = (leveltime % TICRATE); - patch_t **racenum; + patch_t *racenum; switch (leveltime/TICRATE) { case 1: - racenum = &race3; + racenum = race3; break; case 2: - racenum = &race2; + racenum = race2; break; case 3: - racenum = &race1; + racenum = race1; break; default: - racenum = &racego; + racenum = racego; break; } if (bounce < 3) height -= (2 - bounce); - V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT((*racenum)->width))/2), (INT32)(SCY(height)), V_NOSCALESTART, *racenum); + V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(racenum->width))/2), (INT32)(SCY(height)), V_NOSCALESTART, racenum); } if (circuitmap)