From d5365a26e1fb311a0ba18709d55aa7052e6cf714 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Sat, 15 Jul 2017 22:42:39 +0100 Subject: [PATCH] ...and revert brak, too --- src/dehacked.c | 2 +- src/info.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 2c320978d..a970fea6a 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1917,7 +1917,7 @@ static actionpointer_t actionpointers[] = {{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"}, {{A_FlickyFlutter}, "A_FLICKYFLUTTER"}, {{A_FlameParticle}, "A_FLAMEPARTICLE"}, - {{A_Boss5Jump}, "A_BOSS5JUMP"}, + {{A_Boss5Jump}, "A_BOSS5JUMP"}, {{NULL}, "NONE"}, diff --git a/src/info.c b/src/info.c index 2fa190d4e..9e779acb0 100644 --- a/src/info.c +++ b/src/info.c @@ -1201,7 +1201,7 @@ state_t states[NUMSTATES] = {SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5}, // S_CYBRAKDEMON_WALK4 {SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6}, // S_CYBRAKDEMON_WALK5 {SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_WALK6 - {SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, 0, S_CYBRAKDEMON_FLAME_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK1 + {SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK1 {SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire {SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim @@ -1212,7 +1212,7 @@ state_t states[NUMSTATES] = {SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim {SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire {SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop - {SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, 0, S_CYBRAKDEMON_NAPALM_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK2 + {SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK2 {SPR_BRAK, 20, 0, {A_LinedefExecute}, LE_BRAKVILEATACK, 0, S_CYBRAKDEMON_VILE_ATTACK2}, // S_CYBRAKDEMON_VILE_ATTACK1 {SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3}, // S_CYBRAKDEMON_VILE_ATTACK2 {SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4}, // S_CYBRAKDEMON_VILE_ATTACK3