Fix HWR_DrawConsoleFill call extra input

This commit is contained in:
mazmazz 2019-08-04 00:15:15 -04:00
parent 5b284c8170
commit d4f6a145f1

View file

@ -1374,7 +1374,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
if (rendermode != render_soft && rendermode != render_none) if (rendermode != render_soft && rendermode != render_none)
{ {
UINT32 hwcolor = V_GetHWConsBackColor(); UINT32 hwcolor = V_GetHWConsBackColor();
HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this. HWR_DrawConsoleFill(x, y, w, h, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
return; return;
} }
#endif #endif