From d3d91726f54184969a69463b8fedf70417224af5 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 18 Dec 2019 14:57:42 -0300 Subject: [PATCH] GTR_EMERALDHUNT and GTR_SPAWNENEMIES --- src/dehacked.c | 2 ++ src/doomstat.h | 2 ++ src/g_game.c | 9 ++++----- src/g_game.h | 2 +- src/p_mobj.c | 4 ++-- 5 files changed, 11 insertions(+), 8 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index b316fb40e..7e584cbf8 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -8805,6 +8805,8 @@ static const char *const GAMETYPERULE_LIST[] = { "PITYSHIELD", "DEATHPENALTY", "NOSPECTATORSPAWN", + "EMERALDHUNT", + "SPAWNENEMIES", NULL }; diff --git a/src/doomstat.h b/src/doomstat.h index 7d6839e52..a1c347b62 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -411,6 +411,8 @@ enum GameTypeRules GTR_PITYSHIELD = 1<<14, // Award pity shield GTR_DEATHPENALTY = 1<<15, // Death score penalty GTR_NOSPECTATORSPAWN = 1<<16, // For use with GTR_SPECTATORS - spawn in the map instead of with the spectators + GTR_EMERALDHUNT = 1<<17, // Emerald Hunt + GTR_SPAWNENEMIES = 1<<18, // Spawn enemies }; // String names for gametypes diff --git a/src/g_game.c b/src/g_game.c index 07a6034bb..1974c271f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3075,14 +3075,14 @@ const char *Gametype_ConstantNames[NUMGAMETYPES] = }; // Game type rules -INT16 gametypedefaultrules[NUMGAMETYPES] = +UINT32 gametypedefaultrules[NUMGAMETYPES] = { // Co-op - GTR_PLATFORM|GTR_LIVES|GTR_CHASECAM, + GTR_PLATFORM|GTR_LIVES|GTR_CHASECAM|GTR_EMERALDHUNT|GTR_SPAWNENEMIES, // Competition - GTR_PLATFORM|GTR_LIVES|GTR_RACE|GTR_CHASECAM, + GTR_PLATFORM|GTR_LIVES|GTR_RACE|GTR_CHASECAM|GTR_SPAWNENEMIES, // Race - GTR_PLATFORM|GTR_RACE|GTR_CHASECAM, + GTR_PLATFORM|GTR_RACE|GTR_CHASECAM|GTR_SPAWNENEMIES, // Match GTR_RINGSLINGER|GTR_SPECTATORS|GTR_TIMELIMIT|GTR_EMERALDS|GTR_PITYSHIELD|GTR_DEATHPENALTY, @@ -3116,7 +3116,6 @@ void G_SetGametype(INT16 gtype) // INT16 G_AddGametype(UINT32 rules) { - INT32 i; INT16 newgtype = gametypecount; gametypecount++; diff --git a/src/g_game.h b/src/g_game.h index e2eea52c1..81998b6e6 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -201,7 +201,7 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); void G_StopDemo(void); boolean G_CheckDemoStatus(void); -extern INT16 gametypedefaultrules[NUMGAMETYPES]; +extern UINT32 gametypedefaultrules[NUMGAMETYPES]; extern UINT32 gametypetol[NUMGAMETYPES]; void G_SetGametype(INT16 gametype); diff --git a/src/p_mobj.c b/src/p_mobj.c index 193746db8..1913ef91f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11682,7 +11682,7 @@ You should think about modifying the deathmatch starts to take full advantage of if (i == MT_EMERHUNT) { // Emerald Hunt is Coop only. - if (gametype != GT_COOP) + if (!(gametyperules & GTR_EMERALDHUNT)) return; ss = R_PointInSubsector(mthing->x << FRACBITS, mthing->y << FRACBITS); @@ -11708,7 +11708,7 @@ You should think about modifying the deathmatch starts to take full advantage of runemeraldmanager = true; } - if (!G_PlatformGametype()) // No enemies in match or CTF modes + if (!(gametyperules & GTR_SPAWNENEMIES)) // No enemies in match or CTF modes if ((mobjinfo[i].flags & MF_ENEMY) || (mobjinfo[i].flags & MF_BOSS)) return;