Epic oversight in upside-down spawn offset.
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@ -11615,7 +11615,7 @@ static fixed_t GetMobjSpawnHeight (const mobjtype_t i, const mapthing_t* mthing,
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#ifdef ESLOPE
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#ifdef ESLOPE
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ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
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ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
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#endif
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#endif
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ss->sector->ceilingheight) - extraoffset - mobjinfo[i].height;
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ss->sector->ceilingheight) - extraoffset - heightoffset - mobjinfo[i].height;
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else
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else
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return (
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return (
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#ifdef ESLOPE
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#ifdef ESLOPE
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