diff --git a/src/p_enemy.c b/src/p_enemy.c index 74a11fe67..186b0854d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -748,6 +748,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed if (player->bot) continue; // ignore bots + if (player->quittime) + continue; // Ignore uncontrolled bodies + if (dist > 0 && P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist) continue; // Too far away diff --git a/src/p_user.c b/src/p_user.c index 4044428b8..2d87c910b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11921,6 +11921,10 @@ void P_PlayerThink(player_t *player) player->pflags &= ~PF_USEDOWN; } + // IF PLAYER NOT HERE THEN FLASH END IF + if (player->quittime && player->powers[pw_flashing] < flashingtics - 1) + player->powers[pw_flashing] = flashingtics - 1; + // Counters, time dependent power ups. // Time Bonus & Ring Bonus count settings @@ -11964,12 +11968,12 @@ void P_PlayerThink(player_t *player) else player->powers[pw_underwater] = 0; } - else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer + else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer player->powers[pw_underwater]--; if (player->powers[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER))) player->powers[pw_spacetime] = 0; - else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer + else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer player->powers[pw_spacetime]--; if (player->powers[pw_gravityboots] && player->powers[pw_gravityboots] < UINT16_MAX)